テラリアがプレイできません
提供:Terraria Japan Wiki
起動しシングル(マルチ)プレイを押すとエラーが出てプレイできません。 以下エラー内容です。 Terraria: Error System.IO.IOException: クラウドファイル プロバイダーが実行されていません。
at System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore (Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.Stream.InternalCopyTo(Stream destination, Int32 bufferSize)
at System.IO.Stream.CopyTo(Stream destination)
at Terraria.Utilities.FileUtilities.Copy(String source, String destination, Boolean cloud, Boolean overwrite)
at Terraria.Player.GetFileData(String file, Boolean cloudSave) at Terraria.Main.LoadPlayers()
at Terraria.GameContent.UI.States.UICharacterSelect.OnActivate()
at Terraria.UI.UIElement.Activate() at Terraria.UI.UserInterface.SetState(UIState state)
at Terraria.Main.OpenCharacterSelectUI() at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.Onidle()
at Microsoft.Xna.Framework.Windows GameHost.RunOneFrame()
at Microsoft.Xna.Framework.Windows GameHost.Application/dle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.U nsafeNativeMethods.IMsoComponent.FDoldle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Fo rms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int Ptr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopinner(In t32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.Windows GameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame (Boolean use BlockingRun) at Terraria.Program.RunGame() OK
どなたかわかる方いらっしゃいましたら教えてください
起動しシングル(マルチ)プレイを押すとエラーが出てプレイできません。 以下エラー内容です。 Terraria: Error System.IO.IOException: クラウドファイル プロバイダーが実行されていません。
at System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore (Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.Stream.InternalCopyTo(Stream destination, Int32 bufferSize)
at System.IO.Stream.CopyTo(Stream destination)
at Terraria.Utilities.FileUtilities.Copy(String source, String destination, Boolean cloud, Boolean overwrite)
at Terraria.Player.GetFileData(String file, Boolean cloudSave) at Terraria.Main.LoadPlayers()
at Terraria.GameContent.UI.States.UICharacterSelect.OnActivate()
at Terraria.UI.UIElement.Activate() at Terraria.UI.UserInterface.SetState(UIState state)
at Terraria.Main.OpenCharacterSelectUI() at Terraria.Main.DrawMenu(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame() at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.Onidle()
at Microsoft.Xna.Framework.Windows GameHost.RunOneFrame()
at Microsoft.Xna.Framework.Windows GameHost.Application/dle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.U nsafeNativeMethods.IMsoComponent.FDoldle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Fo rms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int Ptr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopinner(In t32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.Windows GameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame (Boolean use BlockingRun) at Terraria.Program.RunGame() OK
どなたかわかる方いらっしゃいましたら教えてください