バランスの変更
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== バランスの変更 == | == バランスの変更 == | ||
- | + | (ほとんど日本語化できてなく原文のままです) | |
=== 近接武器 === | === 近接武器 === | ||
- | + | * Terra Blade と the True Swords Tier/Source | |
- | * | + | * Terra Blade と the True Swords は、クラフトと機能の両方で多少見直されました。 注: Mothron は、Plantera の後にのみスポーンするようになりました。 その結果、 the Broken Hero Sword は Plantera 後のみになります。 |
; [[True Night's Edge]] | ; [[True Night's Edge]] | ||
29行: | 29行: | ||
; [[Sunfury]] | ; [[Sunfury]] | ||
- | * | + | * Base damage decreased from 35 to 32. As normal swings deal double with flails, the standard expected damage should be reduced from 70 to 64. |
; [[Arkhalis]] | ; [[Arkhalis]] | ||
- | * | + | * Damage increased from 20 to 25 |
- | * | + | * Now ignores up to 20 enemy defense |
; [[Chain Guillotines]] | ; [[Chain Guillotines]] | ||
- | * | + | * Damage increased from 43 to 59 |
; [[Ghastly Glaive]] | ; [[Ghastly Glaive]] | ||
- | * Immune frame duration reduced from 36 to 20. | + | * Immune frame duration reduced from 36 to 20. In effect, this means that the spear itself can hit more often, including more easily within a single swing. |
; [[Anchor]] | ; [[Anchor]] | ||
- | * | + | * Damage increased from 55 to 70 |
- | * | + | * Knockback increased from 5 to 8 |
; [[Sergeant United Shield]] | ; [[Sergeant United Shield]] | ||
- | * | + | * Damage increased from 60 to 80 |
- | * | + | * Damage reduction for each target hit reduced from 30% to 20% |
; [[Scourge of the Corruptor]] | ; [[Scourge of the Corruptor]] | ||
- | * | + | * Damage increased from 64 to 70 |
- | * | + | * Damage of Mini-Eaters increased from 70% to 75% of the base damage |
- | ; [[ | + | ; [[Yoyos]] (Revisions to 1.4 Changes) |
- | * | + | * The balance changes made to [[Chik]], [[Amarok]] and [[Hel-Fire]] in 1.4 are being reverted |
- | * [[Code 2]], [[Amazon]], | + | * The changes made to [[Code 2]], [[Amazon]], and [[Kraken]] are NOT being reverted/adjusted |
- | * [[Gradient]] | + | * [[Gradient]]'s damage increased from 44 to 49 |
- | * [[Format C]] | + | * [[Format C]]'s damage increased from 35 to 39 |
; [[Light's Bane]] | ; [[Light's Bane]] | ||
- | * | + | * Damage increased from 17 to 18 |
; [[Muramasa]] | ; [[Muramasa]] | ||
- | * | + | * Damage increased from 21 to 26 |
- | * | + | * Knockback increased from 2.5 to 3 |
; [[Fiery Greatsword]] | ; [[Fiery Greatsword]] | ||
- | * | + | * Damage increased from 36 to 40 |
- | ; [[ | + | ; [[Beekeeper]] |
- | * 1. | + | * Reverting the changes made to Beekeeper in 1.4 |
- | ; All [[ | + | ; All [[Phaseblades]] |
- | * | + | * Damage increased from 21 to 25 |
; [[Night's Edge]] | ; [[Night's Edge]] | ||
- | * | + | * Use time decreased from 27 to 21 |
- | * | + | * Is now autoswing |
; [[Bananarang]] | ; [[Bananarang]] | ||
- | * | + | * Use time decreased from 14 to 11 |
- | * | + | * Increased both the projectile speed and the return speed of the Bananas |
- | ; [[Thorn Chakram]] | + | ; [[Thorn Chakram]] and [[Flamarang]] |
- | * | + | * Increased both the projectile speed and the return speed of the projectiles, with Flamarang being the faster of the two |
; [[Sleepy Octopod]] | ; [[Sleepy Octopod]] | ||
- | * | + | * Damage increased from 40 to 50 |
- | * | + | * Increased hit radius/size of the attack by 35% |
; [[Flying Dragon]] | ; [[Flying Dragon]] | ||
- | * | + | * Damage increased from 90 to 180. |
* Projectiles which the player does not have line of sight on (as in, shooting through walls) now deal half damage (in this case, 90, the original damage) | * Projectiles which the player does not have line of sight on (as in, shooting through walls) now deal half damage (in this case, 90, the original damage) | ||
; [[Sky Dragon's Fury]] | ; [[Sky Dragon's Fury]] | ||
- | * | + | * Damage increased from 70 to 140 |
* Projectile damage decreased from 75% of base damage to 50% of base damage. This means instead of doing 52 (75% of 70) it will do 70 (50% of 140) | * Projectile damage decreased from 75% of base damage to 50% of base damage. This means instead of doing 52 (75% of 70) it will do 70 (50% of 140) | ||
; [[Starlight]] | ; [[Starlight]] | ||
- | * | + | * Damage increased from 70 to 80 |
- | * | + | * Now has a bonus critical chance of 10% |
; [[Daybreak]] | ; [[Daybreak]] | ||
- | * | + | * Projectiles now explode when expiring, or upon hitting a wall. The explosion does an additional 100% weapon damage, and can hit nearby enemies as well. |
=== 遠隔武器と弾薬 === | === 遠隔武器と弾薬 === |