バグ修正 (1.4.1)

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[編集] バグ修正

原文:https://terraria.wiki.gg/wiki/1.4.1#Bug_Fixes

[編集] 重大な問題とクラッシュ

  • Rolling backups should properly fully delete extra files, instead of putting them in the recycle bin
  • Fixed an extensive issue relating to Jungle Shrines which causes many other important structures to not generate properly to the east of them, including Living Mahogany Trees and Underground Cabins
  • Fixed an issue where player map icons would sometimes cause a crash
  • Fixed a rare crash issue relating to mount idle animations
  • Fixed some Peripheral lighting related issues, particularly when closing the game
  • Fixed an issue where Mac/Linux could not set resolution above 1900×1200
  • Fixed the game sometimes indefinitely hanging after closing the game (preventing it from being launched again)
  • Fixed a crash that occurred when other programs would prevent Terraria from copying to clipboard
  • Fixed an issue that prevented map data from properly syncing with Cloud saving, so maps should reliably update via Cloud Save now

[編集] 敵・NPCのバグ

  • Fixed an issue with NPCs deciding to stand in escapable water until they drowned
  • Fixed an issue where valid day-time completions of Empress of Light would not drop Terraprisma under specific circumstances
  • Fixed a rare issue where Eye of Cthulhu, Retinazer, and Spazmatism had a chance to spin forever when changing to their second form
  • Fixed an issue where Lunatic Cultist and Martian Saucer would not properly attempt to find a new target if his current target left or died
  • Fixed a typo causing Antlion Swarmers to drop 10× too much money
  • Fixed an issue where Angry Nimbus could not pass through platforms properly
  • Fixed an issue where defeating Queen Slime boosted the power of Town NPCs twice as much as intended, while Empress did not boost them at all
  • Fixed an issue where floating enemies (Pixies, Wraiths, Dripplers, Ice Elementals, etc) could not fall through platforms or float up through platforms properly to reach the player
  • Fixed an issue where surface wooden Mimics were not capable of spawning naturally anymore
  • Fixed an issue where the OOA Tier 2 Goblin Bombers did the damage of Tier 1 Goblin Bombers
  • Fixed an issue where Slime Rain slimes would spawn regardless of the Journey mode spawn slider
  • Fixed an issue where Flying Dutchman would desync and behave oddly or die spontaneously
  • Fixed a syncing issue with Big Mimics that would result in erratic behavior in Multiplayer
  • Fixed an issue where Devourer kills on the body or tail didn't count towards banners
  • Fixed an issue where "Digging" Truffle Worms no longer appeared on the Lifeform Analyzer
  • Fixed an issue where the last Twins to die might not drop their boss bag if you only damaged the other one in multiplayer
  • Fixed an issue where Hemogoblin Sharks fall through platforms the player is standing on, failing to walk on them normally
  • Fixed some issues with some spider enemies not using all of their animation frames when walking, resulting in stuttering movement
  • Fixed an issue where Golem's body parts would appear oddly when spawned if you had too many enemies alive at once
  • Moon Lord no longer uses the NPC Smoothing setting to prevent several issues
  • Fixed an issue where Torch God would "count torches twice" resulting in the sequence happening too early
  • Fixed an issue where Torch God would not lose progress if the player died
  • Fixed an issue where some Corruption-invalidated housing would just say "invalid" rather than indicating it was due to Corruption/Crimson
  • Fixed some issues with Angry Dandelions targeting the wrong player in MP
  • Fixed an issue with Traveling Merchant spawning when time was paused with Journey powers
  • Fixed an issue where Ocean critters were spawning on screen
  • Fixed an issue where one of Moon Lord's attacks didn't properly attack or move in multiplayer

[編集] 戦闘、ゲームプレイ、アイテム使用のバグ

  • Fixed an issue where size modifiers on Whips had an inverse effect on speed, meaning big whips were always slow and small whips were always fast
  • Fixed Blood Arrows not being considered ranged projectiles (which prevented them from dealing criticals)
  • Fixed an issue where Desert Tiger pounce was flagged as a magic attack instead of summon, preventing it from activating Whip debuffs
  • Fixed an issue where Golf Cart impact damage did not scale with minion damage like other charging mounts
  • Fixed an issue where Horse-type mount impact damage scaled with melee damage instead of minion damage
  • Fixed an issue where Lucky Coin money drops on Expert/Master servers would not drop properly
  • Fixed an issue where Terraprisma would take too long to return when teleporting far away
  • Fixed an issue where Titanium ranged set had an unlisted chance not to consume ammo (it was not meant to have that bonus at all)
  • Fixed an issue where certain homing projectiles (Bat Scepter, Bee Gun) would not target Duke Fishron
  • Fixed an issue where Hornet, Imp, Tempest, UFO, and Stardust Cell minions did not inflict knockback
  • Fixed an issue where Beach Balls had no real movement speed limit, resulting in them getting yeeted like Team Rocket if you hit them with Zenith, never to be seen again
  • Fixed some syncing issues with Queen Bee that resulted in erratic charging/teleportation in multiplayer
  • Fixed Zenith not having full screen range on Gamepad
  • Fixed some hit detection issues with Life Drain
  • Fixed an issue where Celestial Starboard would dramatically reduce the distance of dashes used while flying
  • Fixed an issue where teleporting from the Snow biome into non-Snow Biome water would inflict Chilled in Expert/Master mode
  • Fixed an issue where Snowman Cluster Fragments did not dealing damage or breaking tiles
  • Fixed a number of attacks and items that had extreme range, usually due to Golf Ball camera
  • Fixed some issues stemming from right-clicking Weapon Racks/Item Frames/Food Platters while actively using the item you were trying to place
  • Fixed an issue where the majority of items held visibly in the player's hand would float in weird locations if you pet an animal
  • Fixed Smart Cursor Painting having a different slot priority setup than actual Paint Tools, resulting in inconsistent behavior when putting Paint into Ammo Slots
  • Fixed (again) the issue where Dart Pistols had two possible Deadly Prefixes
  • Fixed an issue where Sanguine Staff and Terraprisma did not properly use Summon Lock On
  • Fixed an issue with Valor in Golden Lock Boxes not dropping correctly
  • Fixed a rare issue where the Gender button in character creation could break and show up off the UI bar
  • Fixed an issue where "dodged" attacks could still result in debuffs on the player
  • Fixed an issue where Magic Missile-class weapons could clip through some blocks when in liquids
  • Fixed an issue with catching stacked fish (Bombfish, Daggerfish) with a full inventory deleting most of pre-existing stacks
  • Fixed an issue where the game would be minimized but stay active under certain circumstances
  • Fixed Journey/Expert mode not multiplying debuff times properly

[編集] タイル、ブロック、ワールド関連のバグ

  • Fixed an issue where Bamboo and Wrought Iron Fences would not allow certain trees to grow like other fences
  • Fixed a dupe exploit involving sand
  • Fixed an issue where mousing over Logic Sensors with Block Swap on could break them
  • Fixed an issue where Clentaminator didn't properly convert mushrooms into Vicious Mushrooms
  • Fixed an issue where Evil thorns stopped growing after initial worldgen
  • Fixed an issue where Surface Mushroom background darkening was requiring too many mushroom blocks to activate
  • Fixed an issue where Coral/Shells would regrow overtop of actuated blocks, replacing them
  • Re-Fixed an issue where Demon Altars could generate on top of Rolling Cacti
  • Fixed an issue with Golf Flags and wind detection
  • Ropes no longer merge with Smooth Marble Blocks
  • Fixed Crystal Shards not properly syncing when placed in multiplayer, which sometimes caused them to turn into Gelatin Crystals
  • Fixed an issue where Jungle and Mushroom vines wouldn't grow underground, and an issue where Jungle Weeds would not turn into tall Jungle weeds
  • Fixed some issues with Weapon Racks not properly being removed in multiplayer
  • Fixed a long running issue where crafting a grappling hook would temporarily allow it to be used manually (which is not intended), leading to confusion when it stopped working later
  • Fixed an issue where falling blocks would de-slope platforms they passed through
  • Fixed an issue where Offline Gemspark Blocks did not blend the same way as Online Gemspark Blocks
  • Fixed an issue where Hardcore Player Ghosts would prevent tiles from being placed behind them
  • Fixed an issue where Sand would duplicate sometimes when falling as a tile
  • Fixed some issues with falling blocks where they would land on some tiles they shouldn't land on, and also fixed some syncing issues relating to them turning into an item or not in multiplayer
  • Fixed an issue where blue Portal Gun Stations would fire confetti if you tried to use confetti on them
  • Fixed Auto-Select choosing confetti when hovering over a Portal Gun Station
  • Fixed an issue where pressure plates in world gen would end up floating because they generated on breakable ice
  • Fixed Living Mahogany Trees not considering Jungle Grass as Jungle when generating
  • Fixed an issue where Boulder Traps would generate embedded in the Temple
  • Fixed an issue where you could not build "off" of a beam like other blocks. They were not treated like an adjacent block for the purposes of building.
  • Fixed a rare out of bounds issue with pots during world generation
  • Fixed a minor tile framing issue with Gnome Statues
  • Fixed an issue where Crimsand had no dust when stepping on it
  • Fixed an issue where Snow Clouds used a slightly inaccurate dust color when stepping on it
  • Stone Platforms are now immune to lava
  • Fixed an issue where Dirt Bombs would not cause buried grass to die
  • Fixed an issue where Pylon NPC detection only checked for the housing flag, and not the actual NPCs being present near their home.
  • Fixed Smart Cursor acting inconsistently with herb placement with pots and planter boxes
  • Fixed Mannequins/Hat Racks breaking in MP when bombed
  • Fixed some issues with Smart Cursor and pumpkin placement

[編集] 見た目/絵/音楽の問題とバグ

  • Mac/Linux players should now be able to see Vertex Shaders (the trails on Zenith, Terraprisma, Magic Missile, etc)
  • Capes and Tax Collector's Suit now properly disable visibility when sitting, rather than showing up awkwardly in the wrong position
  • Fixed an issue where Desert Tiger pounce didn't use Summon Dye
  • Fixed an issue where multiple Minecarts used the Mount-dye slot instead of the Minecart-dye slot for their dust
  • Fixed a sprite positioning issue with 2 of the Etherian Goblin variants
  • Fixed a very widespread issue where several dozen armors had a transparent pixel in the armpit
  • Fixed a cut-off pixel on the Nebula Workbench
  • Fixed a missing pixel in the Zoologist emote
  • Fixed an issue where wings would continue to display when the player was dead
  • Fixed an issue where Water and Peace Candles would generate dust that behaved unusually when the player was on ropes
  • Fixed some stray pixels in the Hallowed Palm Potted Plant
  • Fixed Corrupt Torches making snow dust instead of Corrupt dust
  • Fixed an issue where Goldfish Bowl helmets were one pixel too high while flying
  • Fixed a stray pixel in the Goldfish Bowl helmet
  • Fixed the Crimson Capture setting using Blood Moon water instead
  • Fixed an odd pixel on one of the frames of the Gnome tile
  • Fixing an issue with the Palm Armor sprite
  • Fixed an issue where Mystic Snake Coil's pot would disappear when in certain positions
  • Fixed an issue where parts of the player's body would be in the wrong position when in reverse gravity
  • Fixed an issue with some tiles ignoring Illuminant Paint
  • Fixed an issue where several new banners had item sprite that used the full sized tile sprite instead of the smaller item-sized version
  • Stardust Guardian now stops showing its attack animation when the game is paused
  • Fixed a number of SFX issues with Martians
  • Fixed an issue where audio tracks were being compressed at 60% quality instead of 100%. Potentially most detectable in the Underground Desert track.
  • Music Boxes should no longer play music when music volume is at 0
  • Fixed an issue with light not spreading properly under some circumstances
  • Fixed an issue where a Crimson background would cut off under specific circumstances
  • Fixed an issue where background hellbats would be visible with backgrounds off
  • Fixed an issue with Tree top framing
  • Fixed an issue where some minions and pets would flip back and forth rapidly while holding out kites
  • Fixed an issue where the Angel Halo wasn't fading with stealth, and would float in place if you died and opened the settings menu
  • Fixed Tea and Coffee's sprites not being centered properly
  • Fixed an issue where invisible characters had bald map icons
  • Fixed an issue where invisible inner tubes caused visual issues on the body
  • Fixed an issue where various coins did not use the correct color sparkles
  • Fixed issues with long coat extensions when sitting
  • Fixed some issues with Vine/Seaweed draw tiles not rendering properly when taking screenshots
  • Attempted fix to an issue where Magic Missile-class items would sometimes visually "spike" towards the upper left corner. As this only happens to some users, and we do not know why and cannot reproduce it, we aren't sure if the fix was successful, so please feel free to report if it is continuing.

[編集] UI、メニュー、ジャーニーモードのパワーのバグ

  • Fixed an issue where Guide Crafting/Tinkerer Reforge slots were not linked to the player
  • Fixed an issue where Celestial Pillar health bars would exceed the health bar meter due to changing difficulty in Journey mode
  • Fixed Red Squirrel Cage not using the proper map mouseover text
  • Fixed Peace Candles not having a mouseover icon like other Candles
  • Fixed an issue where boss minimap icons didn't change direction based on the boss's direction like it used to
  • Mana Cloak Star is no longer researchable (as it should never be obtainable in the first place)
  • Fixed an issue where Eye color wouldn't always randomize during character creation
  • Fixed an issue where Quick Stack to Nearby Chests would not respect whether your coins were favorited or not
  • Fixed an issue for Journey mode sliders maxing out if you closed them while sliding
  • Fixed rain starting on its own while time was paused with Journey powers
  • Fixed several visual Sky-based effects failing to change properly when time was paused with Journey powers
  • Fixed rain failing to visually start/stop when time was paused with Journey powers
  • Fixed an issue where invasions would be announced, but would never arrive, when time was paused with Journey powers
  • Fixed an issue where the Journey Menu hotkey did not work when autopause was on
  • Fixed an issue where the game did not autopause in the Keybindings menu
  • Fixed an issue where Journey Enemy Spawn rate slider would not visually go below 0.1× in multiplayer
  • Fixed an issue where some text search boxes had no limit
  • Fixed an issue where Fungi Bulbs did not properly indicate in the Bestiary that they spawn in the Surface Mushroom biome
  • Fixed an issue where Hover Control preference was not actually saved
  • Fixed an issue where windowed full screen did not stay maximized on relaunch
  • Fixed an issue where opening settings interrupted any current movement inputs in multiplayer, even though you can still move in the settings menu
  • Fixed a spacing issue on the ingame options menu that sometimes allowed for toggling two options at once by accident
  • Fixed Torch God's Favor button breaking builder accessory input on Gamepad
  • Fixed Gamepad not being able to open the Controls menu
  • Fixed double inputs for some ingame options, notably Autosave/Autopause
  • Torch God's Bestiary Entry now properly unlocks in single player when you use the favor item, and when a player first joins a world with favor already active
  • Torch God's Bestiary Entry now lists Caverns and Underground as biome tags

[編集] テキスト、ツールチップ、ダイアログのバグ

  • Fixed some tooltips that used "crit chance" instead of critical chance
  • Fixed an issue where one of the Cat pet names was missing, and one of the Cat pet names was split into two different names
  • Fixed an issue where Tax Collectors were twice as likely to be named Agnew as they should be
  • Fixed a few dated and no longer accurate loading tips
  • Fixed some legacy dialogue lines from Demolitionist about "ebonrock", and gave it a Crimson-compatible alternate
  • Fixed a variety of minor text and grammar issues, primarily in Bestiary or NPC Dialogue
  • Fixed minor text issues with achievement descriptions
  • Fixed an issue with several asset files having inconsistent capitalization (which causes some issues for some Linux users). This may require reinstalling Terraria to fix, if it is causing said issues, as Steam does not automatically replace the files just due to capitalization, and we have not found a way to force it to do so.
  • Fixed an issue where the favorites file could not support some characters and symbols in world/player names

[編集] サーバー/マルチプレイヤー固有のバグ

  • Fixed an issue where generating a world with the dedicated server would not respect the length limits of world names/seeds
  • Fixed an issue where generating a world with the dedicated server would not properly work with special seeds
  • Fixed an issue where worlds generated from the dedicated server were sometimes corrupt (unplayable, not the biome) on creation
  • Fixed an oversight allowing you to set maxPlayers to over 255 or under 1 with the server config
  • The Liquid Spam setting should now properly increment up to a kick, instead of instantly kicking a player when they place any liquid
  • Fixed an issue where the server would endlessly try to shove items into the player's pockets if they don't pick the items up
  • Fixed an issue with spawn points on the very rightmost edge of a map not functioning properly in Multiplayer


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