リリースノート

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-
Ver1.4.4は[[リリースノート(1.4.4)]]を参照。 [[1.4.4日本語訳|1.4.4.x Google翻訳]]<br>
 
Ver1.4.0.1は[[リリースノート(1.4.0.1)]]を参照。<br>
Ver1.4.0.1は[[リリースノート(1.4.0.1)]]を参照。<br>
Ver1.3.x.xは[[リリースノート(1.3)]]を参照。<br>
Ver1.3.x.xは[[リリースノート(1.3)]]を参照。<br>
9行: 8行:
{{公式|page=Desktop_version_history|s=Desktop version history}}
{{公式|page=Desktop_version_history|s=Desktop version history}}
-
== ver 1.4.4.9 2022年11月17日 ==
+
==ver 1.4.4.1 2022年9月28日==
 +
原文:https://terraria.fandom.com/wiki/1.4.4.1
 +
;更新履歴
 +
;変更ログ
 +
;追加・変更
-
原文:https://terraria.wiki.gg/wiki/1.4.4.9
+
* Worlds where Moon Lord has been defeated now show a golden border on the world selection menu.
 +
* Added one new achievement.
-
;変更履歴
+
;バグの修正
-
;変更点
+
-
* 英語以外の言語のローカライズを更新し、1.1.4以降のHotfixの内容やテキストの調整と変更をすべて含むようになった
+
* Fixed some serverconfig options being completely ignored when running servers.
-
* 録音済の[[Music Box]]を[[Shimmer]]に投げ入れると再び空の[[Music Box]]に変化するようになった
+
* Fixed a major scaling issue with Journey Mode universally having increased stats on enemies.
-
* 100以上のスプライトを更新し、いくつかの古いアセットを新しくした
+
* Fixed an issue causing players to infinitely use some items without being able to stop.
-
** 上記に併せて、約90本の[[武器#近接武器|剣]]と[[道具]]のスケールを1に戻した。時間の経過と様々なアップデートにより、これらの武器の多くの「スケール」乗数が増加し、その結果、バランス調整用のステータスがこれらの武器のヒットボックスを大きくしていた。しかしその結果、ますますこれらの武器においてのピクセルサイズに歪みと不整合が生じてしまった(おそらく実際のピクセルサイズと当たり判定に乖離が生じてしまったということ)。そのため、全ての[[武器]]/[[道具]]のスプライトサイズ(画像の大きさ)を実際の当たり判定のサイズに合わせて拡大し、それから、スケール係数は1まで減少させた(にリセットした)。この結果、現代化された古いバージョンのスプライトと、あまり変化していない適切なサイズの武器スプライトが、意図したサイズに一致するようになった。実際には、ゲーム内のヒットボックスサイズへの影響はほとんど無いが、変更が加わった場合、通常1,2ピクセルほど武器が僅かに大きくなる。
+
* Fixed an issue where rescuing certain slimes as the 8th would not unlock The Great Slime Mitosis achievement.
-
** リソースパック製作者の方への重要なお知らせ:リソースパックにおけるアップデートされた[[武器#近接武器|剣]]/[[道具]]のスプライトの置き換えは、古いスプライトが現在と同じサイズでないため、機能しなくなります。これらの武器の外観を変更するリソースパックを更新するには、置き換えるスプライトを新しいスプライトのサイズに合わせてサイズを変更する必要があります。
+
* Fixed character selection not properly applying dyes to players who had dyed pets.
 +
* Fixed a bug that gave an incorrect death message when killed by Jellyfish Shock Attacks.
 +
* Added a failsafe so that broken trees in worldgen will be fixed.
 +
* Fixed Paint Scraper not working with Smart Cursor when removing coatings.
 +
* Fixed some monoliths not properly being "pushed down" into the ground.
 +
* Fixed some liquid rendering issues when in reverse gravity.
 +
* Fixed the change to Chain's recipe from 10->15 not working. It should now properly give 15.
 +
* Fixed an issue where Magic Quiver's knockback bonus rounded down, which actually nerfed most Knockback values.
 +
* Fixed an issue where Chains were lava immune, but could NOT be "extended" into lava.
 +
* Fixed hanging furniture swinging indoors with the wind.
 +
* Fixed an issue where Jungle critters could spawn in a Corrupt/Crimson Jungle when near Hive blocks.
 +
* Fixed an issue during worldgen where the game hangs indefinitely trying to spawn some objects.
 +
* Fixed an issue with Escape not working properly on the Virtual Keyboard.
 +
* Fixed an issue where the change Moon Lord's Phantasmal Sphere damage was only applied to one of the two versions.
 +
* Fixed a few bugs relating to new content that hasn't been spoiled yet.
 +
* Fixed an issue preventing 2 of the title messages from showing, but they are still not properly translated in non-English languages for now.
 +
* Fixed an issue with lava spawns from tiles not spawning serverside in multiplayer, resulting in ghost lava.
 +
* Fixing a worldgen issue with Trapped Chests, which should alleviate at least one possible cause of worldgen freezing on the Everything seed.
-
;バランス調整
 
-
* [[Pumpkin Moon]]出現回数が少ないため、[[Scarecrow]]の[[Banner]]と[[Bestiary]]のロックを解除するための撃破必要数を200から150に減らした
 
-
* 全ての[[Scarecrow]]の[[Bestiary]]のエントリは一つのキルカウントを共有していたが、10以上の独立したキルカウントになり、そして同時に解除されるようになった。
 
-
* [[Morning Star]]のダメージが180から165に減少
 
-
* [[Xeno Staff]]の発射速度が36から40に変更され、AIを変更したことによって予想をはるかに上回る性能を発揮するようになった
 
-
* [[Bee Wax]]と[[Bee Wax]]由来のクラフトアイテムの売価を調整し、そうすることでこのシリーズの売価をより安定させた
 
-
* [[Imp Staff]]の売却価格を他の[[Hellstone]]製の装備と一致させた
 
-
;不具合修正
 
-
* マルチプレイで装備セットの見た目が他のプレイヤーと同期されない問題をさらに修正
 
-
* アップデートやホットフィックスの後に、アクティブにしているリソースパックなどの一部の設定がリセットされる不具合を修正
 
-
* [[Echo Coating]]が使われた[[Underground]]の壁が黒塗りに表示される不具合を修正
 
-
* Multiplayer中、落下するブロックに対してPaint Sprayerが効果を発揮していなかったのを修正
 
-
* [[Don't dig up]]・[[Get fixed boi]]ワールドで、[[NPC]]が条件を満たしていてもOcean Pylonを販売しなかったのを修正
 
-
* [[Don't dig up]]・[[Get fixed boi]]ワールドで、[[Truffle]]がまだ[[Dark Blue Solution]]を販売していたのを修正
 
-
* プレイヤーがMountに乗っている時に[[Potion of Return]]で出現するポータルが、Mountを含めたプレイヤーの身長を基準に位置が決まっていたのを修正
 
-
* [[Toxic Flask]]が[[Platform]]をすり抜けなかったのを修正
 
-
* [[Shroomite Helmet]]の説明文の誤記を修正
 
-
* [[Mannequin]]にアクセサリーを装備させる時、Shiftを押しながら装備させると表示に不具合が起きていたのを修正
 
-
* 右クリックで状態の変わるアイテム ([[Void Bag]], [[Shellphone]]など) をMultiplayerで変化させると、相手側に効果音が急激に連続して鳴る不具合を修正
 
-
* [[1.4.4.3]]以降に作られた大半のワールドに[[Glow Tulip]]が生成されなかったのを修正
 
-
* Multiplayerで、開いた状態の[[Void Bag]]に入っている情報アクセサリーが近くにいるプレイヤーに対して情報を表示しなかったのを修正
 
-
* [[Dresser]]で服装を変える際、プレイヤーの姿のプレビューがDresserウィンドウの後ろに隠れていたのを修正
 
-
* 特定の鎧と同時に装備した時の[[Witch's Broom]]騎乗時のランタンの見え方がおかしくなる不具合を修正
 
-
* [[Chlorophyte Extractinator]]で[[Shadow Scale]]と[[Tissue Sample]]が互いに変換できなかったのを修正
 
-
* [[Flame Waker Boots]]と[[Hellfire Treads]]装備時の炎の軌跡が、装備スロットの順番によっては違う場所の染料が適用されていたのを修正
 
-
* インベントリのホットバーの部分が金色で強調表示されることがあったのを修正
 
-
* ゲームパッド使用中にAutopauseで一時停止すると、インベントリからアイテムを投げ捨てられなかったのを修正
 
-
* ゲームパッド使用時、アイテムを連続で使い続けてしまうバグの再修正(?)
 
-
* [[Hammer]]で叩いたブロックの光の具合がおかしかったのを修正
 
-
* カメラモードで撮影したスクリーンショット・スナップショットで[[Aether]]のエフェクトが機能していなかったのを修正
 
-
== ver 1.4.4.8.1 2022年11月10日 ==
+
==ver 1.4.4 2022年9月28日==
 +
原文:https://terraria.fandom.com/wiki/1.4.4
 +
;更新履歴
 +
Changelog
 +
;コンテンツの変更と追加
 +
New Special Seeds and Updates to Special Seeds
-
原文:https://terraria.wiki.gg/wiki/1.4.4.8.1
+
* Added the "Remix" World Seed, where the player spawns in the Underworld and makes their way up. Worldgen is heavily overhauled, and enemy spawns and item drops are changed
 +
* Added the "No Traps" World Seed, for those players who just totally hate dying to traps during their Terraria adventures.
 +
* Added the "Everything" World Seed, a combination of all of the major seed features from every other special seed.
-
変更点
+
For the worthy Updates
-
* 1.4.4.8で、「[[Don't dig up]]」と「[[Get fixed boi]]」ワールドで[[Ocean Pylon]]が機能していなかったのを修正
+
* Numerous changes and threats have made their way to the FTW seed, to demand even more worthiness from players
-
* 1.4.4.8において[[Guide]]と[[Goblin Tinkerer]]の特殊メニューでのインベントリの問題を修正
+
* Classic difficulty FTW worlds automatically behave as Expert. Expert FTW worlds are automatically Master.
-
* Multiplayerで装備を変更してSentryが消滅する時、他人のSentryが消滅していたのを修正
+
* Should now be possible to 100% complete the Bestiary
-
* 重力逆転中の[[Bone Helm]]のミニマップ上のオフセットが正しくなかったのを修正(?)
+
-
* [[Meat Grinder]]の配置時の表示位置調整
+
-
* [[North Pole]]の攻撃力が73から80になった
+
-
== ver 1.4.4.8 2022年11月09日 ==
+
Not the bees Updates
-
原文:https://terraria.wiki.gg/wiki/1.4.4.8
+
* Spider Caves now generate in Not The Bees worldgen
 +
* All fish should be catchable now
 +
* Should now be possible to 100% complete the Bestiary
-
;変更履歴
+
Don't Starve Seed Updates
-
;変更点
+
-
* Made some optimizations to Mac performance. We are interested in feedback on how successful this is, and if possible, will try to follow up on other areas that also need improvement. For the time being, the most notable examples to test out are on the player creation menu and around Mannequins (especially with large numbers of Mannequins), but other general performance improvements may be expected. Please let us know if there are any improvements or issues as a result of the optimizations!
+
* Don't Starve Darkness damage increased from 50 to 250, and the time before being hurt decreased from 8 to 4 seconds
-
* Biome Style buttons on the Camera Mode biome interface now have mouseover text showing what biome they represent.
+
* Eating regular Mushrooms will reset hunger back to full duration Peckish if you are Peckish, Hungry, or Starving
-
* Right clicking out of search bars in the Bestiary and Research menus will now also exit the search, just like Left Clicking previously did.
+
-
* Lava Charm and Molten Charm now have vanity accessory visuals.
+
-
* War Table Banners and Hanging Pots/Hanging Brazier can now be hung from platforms in both the up and down hammered position.
+
-
* Added flavor text to Bone Pickaxe.
+
-
* Added a loading tip and Guide help text indicating the ability to assign/unassign NPC housing.
+
-
* Reduced the duration that loading tips are present on screen during worldgen/load before scrolling to the next.
+
-
* Gold Worms, when thrown into Shimmer in critter form, also turn into Gummy Worms, instead of Faelings, the same as if they were thrown in as an item.
+
-
* Dropping a Sparkle Slime Balloon into Shimmer in item form will now also spawn Diva Slime, instead of it only working when you throw it as a projectile.
+
-
* Pressure Plate Tracks are now shown with Dangersense Potion.
+
-
* Hallowed and Ancient Hallowed armor no longer transmute into each other in Shimmer. Instead, they decraft into Hallowed Bars.
+
-
;不具合修正
+
Celebration Seed Updates
-
* Fixed an issue that allows lava kills on Blue Slimes to count as valid for spawning King Slime in Remix/Everything seed. They will still count as valid, however, if the player hurts them first.
+
* A number of changes have been made to Celebration worlds to make them even more fancy and festive!
-
* Fixed Steam Deck users being unable to use smart cursor when using precise aim methods (trackpad, attached mouse)
+
-
* Fixed a Dungeon issue where closet and hallways might sometimes cut-off the entrance from above it, resulting in being unable to progress. This should result in, at minumum, less examples of inaccessible Dungeons.
+
-
* Fixed a rare issue where the Lihzahrd Door can rarely generate in a position that is entirely inaccessible from the entrance.
+
-
* Fixed an issue causing Boulder traps to generate over chests.
+
-
* Fixed Royal Gel not working on Golden Slime.
+
-
* Fixed an issue where Mannequins and Hat Racks even remotely near the player would remove the player's bonus tile placement range from Accessories.
+
-
* Fixed an issue where Snail-type critters ignored Shimmer entirely.
+
-
* Re-fixed a change that prevented anti-gravity shifting from kicking the player off of mounts when pressing ▲ Up.
+
-
* Fixed Flask particles not appearing on whips.
+
-
* Fixed an issue where Deadly Spheres could be put into tightly enclosed spaces to dramatically increase their DPS.
+
-
* Partially fixed an issue preventing the Grappling Hook hotkey when using the Grand Design/Portal Gun, but only when using a mouse for now.
+
-
* Fixed an issue where Piranha Gun would sometimes recall all of the Piranhas if even one of them missed.
+
-
* Fixed a number of minor issues with sprites such as the Hardcore Ghost, Chaos Elemental's Glowmask, Research Menu UI Slot, Iron Fence, and Shimmered+Transformed Zoologist.
+
-
* Fixed some sprite issues that resulted in a number of Food item sprites being partially cut-off. While doing so, also made some fixes to a few Food items showing up on plates incorrectly.
+
-
* Fixed Skyware Toilet's item not using the updated color scheme shown in the furniture tile.
+
-
* Fixed a single 1-block layer in the underworld of the Remix/Everything seed that spawned the wrong enemies.
+
-
* Fixed an issue where Town NPCs would rapidly teleport back and forth between housing locations.
+
-
* Fixed Cascade dropping from some unintended enemies (like Old One's Army).
+
-
* Fixed Phasesabers and Orange Phaseblade not glowing like the other Phaseblades.
+
-
* Fixed newer ambient critter sounds not scaling with the Ambient volume setting like other critters.
+
-
* Fixed an issue where dispelling or overriding Abigail would delete any projectiles "owned" by the player, including other summon and their buffs.
+
-
* Fixed the Skeleton Merchant showing up in the bestiary with out of date sprites.
+
-
* Fixed an issue with the player's arm rotating the wrong way when in reverse gravity and swinging shortswords or Starlight.
+
-
* Fixed a multiplayer issue where Drill Mount's mining beams were not visible to other players when mining walls
+
-
* Fixed sofas having a mouseover text that said "Benches". Chippy's Couch is also now properly labeled a Couch. This might end up in a Youtube video.
+
-
* Fixed an issue with Slimer's drops in the bestiary being listed unusually/duplicated.
+
-
* Fixing grammatical issue with mana cost tooltips.
+
-
* Fixed newest three Work Benches not unlocking the Benched achievement.
+
-
* Fixed Halloween Skeletons not counting towards Skeleton kills.
+
-
* Fixed an issue with Sky Dragon's Fury and Ghastly Glaive relating to Shimmer and some odd projectile behavior.
+
-
* Fixed an issue where Chlorophyte armor's set bonus fire cooldown time was inadvertently reset when swapping between armor.
+
-
* Fixed an issue where Fireblossom Seeds would not work properly with Smart Cursor with Ash Grass.
+
-
* Fixed an issue where dead players would not show their vanity equipment on the player select menu.
+
-
* Fixed an issue where Holy Protection would persist on the player after removing Hallowed armor.
+
-
* Fixed an issue where Fertilizer did not work in the Underworld in Remix/Everything seeds.
+
-
* Fixed a crash issue that could happen when editing a sign and quitting out of the game.
+
-
* Fixed Wave 20 Pumpkin Moon's announcement text not including Headless Horsemen.
+
-
* Fixed an issue where Gamepad placement range did not account for Builder Potion's bonus.
+
-
* Fixed the cancel button when renaming chests overlapping with other UI buttons.
+
-
* Fixed rope coils not extending rope when the rope in question intersected platforms/rails.
+
-
* Fixed Crimson Pigrons dropping more money than other Pigrons for no apparent reason.
+
-
* Fixed an issue where fishing very deep ponds would sometimes not allow fishing up anything at all.
+
-
* Fixed an issue where Gamepad/Steam Deck controls would auto-craft an item when accessing the Guide or Tinkerer's special menus.
+
-
* Fixed Truffle not being able to be assigned to underground mushroom biomes in multiplayer.
+
-
* Fixed the /alldeath command giving an incorrect output when the player only had one death.
+
-
* Fixed an issue where Ocean Pylons would not work in some Ocean-areas in Remix/Everything seed.
+
-
* Fixed an issue where Meowmere Minecart's trail behaved oddly with certain armor.
+
-
* Fixed an issue where Grass Seeds were not properly supported by Smart Cursor and so behaved oddly.
+
-
* Fixed an issue where Empress of Light could hit players during her invulnerable phase transitions.
+
-
* Fixed Gemcorns not growing or being Smart Cursor placeable when near tall moss.
+
-
* Fixed an inconsistency with Music Boxes and prefixes.
+
-
* Fixed monoliths being able to have prefixes, due to being able to stack.
+
-
* Fixed Dirt Bombs not replacing tiles such as tall grass.
+
-
* Fixed Life Drain's projectile being named Soul Drain.
+
-
* Fixed the Like A Boss achievement not working on some newer boss summoner items.
+
-
* Fixed the Real Estate Agent achievement not requiring Tavernkeep.
+
-
* Fixed an issue leading to town NPCs bouncing back and forth between different locations.
+
-
* Fixed an issue with Shimmer status after using a Wormhole Potion to teleport.
+
-
;バランス調整
+
New Items and Content
-
Swords with Range Boosting Auras (Excalibur, Horseman's Blade, etc)
+
* Added 8 Slime Town Pets! Collect em all!
 +
* Added over 300 new items
 +
* Added over 25 new blocks and walls
 +
* Added over 55 new paintings
 +
* Added a few new vanity accessories and items
 +
* Added a new tree type
 +
* Added 3 new furniture sets
 +
* Added Crimson and Corrupt Mud Grass. Corruption and Crimson no longer dry out Jungle Grass into dirt when corrupting it, but instead simply spread to the grass portion.
 +
* Added Rubblemaker
 +
* Added Shellphone
 +
* Added Hand of Creation
 +
* Added Echo Coating and changed Illuminant Paint to be Illuminant Coating. Coatings function exactly like paint, except they can be stacked with any other paint and each other.
 +
* Added Lilith's Necklace
 +
* Added Poo
 +
* Added Terraformer
 +
* Added the Biome Sight Potion
 +
* Added Jungle Birds
 +
* Added Flymeal, bane of Townsfolk everywhere
 +
* Added a few more pre-Hardmode weapons
 +
* Added Bottomless Honey Bucket and Honey Absorbent Sponge
 +
* Added Fart Kart, Terra Fart cart
 +
* Added Shimmer
 +
* Added Resplendent Dessert
 +
* Re-implemented Pixel Boxes to be sold by the Mechanic, which have been updated to have improved functionality for pixel displays.
 +
* Re-implemented the deprecated Mini Star Cell Banner. It drops and buffs its respective enemy. Regular Star Cell Banner no longer gives a buff against Mini Cells.
-
* Swords with boosted range auras that hit enemies behind the player will now knock enemies away, rather than into the player.
+
UI and Menu QoL Changes
-
Trimarang
+
* Added Equipment Loadouts. Changed F1-F3 keys to be the default bindings for Loadout Swapping, and F4 was changed to be the keybind for Camera mode.
 +
* You can now place any accessory in social slots again. Social slot eligibility tooltip removed.
 +
* Increased the max stack size of nearly all stackable items to 9999.
 +
* You can now stack Guide Voodoo Dolls! But . . . with great stacking comes great responsibility. Throwing a stack of more than one into lava may have unwanted consequences.
 +
* Void Bag now can be opened/closed with right click. A closed Void Bag will no longer pick up overflow items, and functions more like a Money Trough. An open Void Bag still picks up overflow items, and gains a number of new features, including:
 +
* * Using Quick Buff, Food, and Potions from its Storage. This includes Mana Flower Mana Potions. Wormhole Potions will also work automatically from within it.
 +
* * Allow crafting directly from Void Bag Contents
 +
* * Favoriting items inside of it
 +
* * Quick Stack to Nearby Chests from its contents
 +
* * Keys within it can be used to unlock chests
 +
* * Informational accessories, Wire vision accessories, and Mechanical Ruler all work from within it
 +
* * Void Bag will now also collect overflow items when looting chests
 +
* Bestiary now shows kill count for that enemy
 +
* Bestiary now shows stats based on the current gameplay session (based on things like difficulty, seed, etc)
 +
* Added an accessibility option which will allow all weapons to be autofired
 +
* Painter now has two shops menus. Wares are split between them to prevent his wares from being locked out of purchase due to too many items being in one shop.
 +
* You can now link Angler quest fish in the player chat box
 +
* All Quest Fish items now have tooltips saying where to catch them (useful for sharing in chat message)
 +
* Paintbrushes, Fishing Rods, and Clentaminator now show the currently selected "ammo" by the cursor
 +
* Clentaminator now works with Rifle/Sniper Scope functionality
 +
* Angler Set, Fishing Accessories, and the Fishing Potion now all indicate how much Fishing Power increase they grant
 +
* The +/* options to change Zoom now zoom twice as fast
 +
* Updated some outdated loading and Guide text about things such as Lucky Horseshoe and Meteorites
 +
* When in Journey mode, mousing over items in the crafting menu will show how many are needed to Research. This also applies to Guide and Tinkerer UI slots.
 +
* Some info accessory tabs are grayed out when inactive or display N/A, and will light back up when active again. Gold Critters will appear in gold on the Lifeform Analyzer.
 +
* Changed the Quest info for Pengfish and Pixiefish to be more consistent with similar fish
 +
* Quick Stack to Nearby Chests now has a visual effect, showing the items which are being quick stacked moving towards the chests they go into
 +
* Added flavor text and info text for Portal Gun
 +
* Equipping any of the Monoliths in accessory slots will create a player-side shader effect in the same way that Radio Thing does
 +
* Playing musical instruments now shows the note on the cursor
 +
* Significantly increasing the range of quick stack to nearby chests
 +
* Pumpkin Moon and Frost Moon will now display the total score when the event is over.
 +
* Flower Accessory's social display visual now draws over helmets/face accessories, to allow combining. Additionally, Jungle Rose has been changed from a Head Vanity to a Vanity Accessory.
 +
* Worlds in the World Menu where Moon Lord have been defeated now have a special border around their icon
 +
* Added an option to show health/mana display numbers on Health/Mana UI settings
 +
* Added an option to display numbers on boss health bars
 +
* When a Sandstorm is active, the Weather Radio info accessory will display it, alternating between it and the standard weather display
 +
* Character creation now defaults to Classic mode instead of Journey mode
 +
* Summoning tooltips now say they deal "Summon" damage instead of "Minion" damage
 +
* The game now tracks deaths, and they can be viewed with the /death and /pvpdeath commands. Additionally includes the /alldeath and /allpvpdeath for server-wide numbers.
 +
* Made some consistency improvements to tooltip text displaying Up/Down messages
 +
* Capricorn Legs/Tail now instant-transform into each other, and maintain favorite status, rather than simply spawning a new item in a different inventory location
 +
* Shift-clicking items to the research slot automatically researches the item.
 +
* When randomizing a character, more hairstyles are available to be rolled
 +
* When randomizing a character, the game will pick female characters more often than before (which previously was actually quite uncommon)
 +
* Most of the Stylist haircuts are now available when creating your character
 +
* Added an option to disable quick trash in the main menu
 +
* When using Journey mode's reach booster, it also increases item pickup range
 +
* Encumbering Stone can be right clicked from the inventory or hotbar to make it Uncumbering, allowing more controllable use of its pickup blocking function
 +
* Your equipped pet can now be seen on the player selection menu with your character
 +
* Journey sliders now have interactible buttons which allow you to snap to specific points
-
* Knockback increased from 3 to 4.5.
+
Content Changes and Feature Expansions
-
* Projectile speed and return speed (very) slightly increased. It is now faster than all of the boomerangs that go into it.
+
 
-
* Use time decreased from 22 to 20.
+
* Added new achievements
 +
* Added new Death Messages
 +
* Added several new title texts
 +
* Added many new words to the random world name list
 +
* Added new sounds to several weapons and enemies
 +
* Ropes and Minecart tracks can now intersect, allowing you to use a rope and a minecart in the same spot without having to break one
 +
* Similarly, Ropes and Platforms can also now intersect.
 +
* The player no longer collides with platforms when on a rope pulley, to allow for ropes which go through platforms
 +
* You can now exchange your Town pet by using another Pet License (They can now be purchased infinitely from the Zoologist)
 +
* Smashing altars no longer generates random blocks of infection in the world
 +
* Traveling Merchant now has an extra guaranteed item slot in his inventory in Hardmode. This slot can only contain items from the 4 less common item pools, with the most common items being excluded.
 +
* Traveling Merchant now has an extra guaranteed item slot in his inventory at all times. This slot will ALWAYS contain a painting. Paintings have been removed from all of his other inventory slots, which will slightly increase the odds of obtaining the rest of his wares.
 +
* Angler no longer drops furniture items as part of his regular drop pool. Instead, he now has a chance to give a bonus Furniture drop when completing quests. The odds of getting a bonus furniture drop increase as your Quests completed increases.
 +
* Right clicking the Eternia Crystal Stand during the cooldown between OOA waves will allow you to skip the delay and immediately start the next wave. The Eternia Crystal stand and the first wave completed message also indicate this fact.
 +
* Upon defeating all 3 mechs for the first time, the game will now attempt to immediately spawn a Plantera Bulb in the Jungle
 +
* Glowing Mushroom grass and trees now glow different colors when painted
 +
* Critter Cages can now be stacked and stood on like platforms
 +
* Increased the minimum size of Underground Deserts from 50% of the maximum size to 75% of the maximum. The maximum size has not increased.
 +
* The player can now have double the number of active buffs/debuffs (44 total) before they start overriding each other
 +
* Torch God's Blessing can now convert Campfires as well
 +
* You can now block swap torches and campfires
 +
* Players can now blockswap ropes out for platforms or minecart tracks if there is already a platform/minecart track to the side of the rope
 +
* All Lockable Chests can now be re-locked using Chest Locks
 +
* The Extractinator can now be used to turn fishing trash into low level bait
 +
* When getting a hole in one in golf, it now says so instead of saying 1 stroke
 +
* Slime Rain can now only begin from 6 AM to Noon, but the odds of it happening are now 4x as high. This will result in the same number of Slime Rains overall, but they simply start in the morning.
 +
* Most critters which spawn from tiles or trees now have a brief delay before they can be killed (the same as how Worms from tiles are protected)
 +
* When hitting trees, the tree will now always show a visual puff of leaves, even if nothing is dropped, to indicate that a successful tree hit has been performed
 +
* Banners, Hanging Bottles, and Lanterns can now be placed on unhammered platforms and all other platform hammer configurations
 +
* Reverting a previous change that altered how Frozen Slime Blocks merged with regular Slime Blocks and other blocks. They are now intentionally inconsistent with regular Slime Blocks for building purposes.
 +
* Crystal Shards can now grow on Pearlsand, Hardened Pearlsand, and Pearlsandstone
 +
* Rainbow Bricks now use an improved map color gradient
 +
* Abigail's Flower now breaks in one hit when mined and makes a grassy sound when doing so
 +
* Zenith's swing SFX now plays more often to more appropriately match its swing speed
 +
* Rod of Discord's item sprite is now bright and generates some light, making it easier to see if it drops
 +
* Resprited several of the core progression swords to be bigger and more up to date
 +
* Starfury's star has been given a visual overhaul
 +
* You can now fish while partially submerged in water, as long as the player's arms are above the bobber. This includes fishing in an Inner Tube!
 +
* Cracked Dungeon Bricks can now be broken by projectiles
 +
* Added recipes for all 9 safe versions of Dungeon Walls
 +
* Added recipes for all of the Dungeon worldgen platforms
 +
* Added a recipe for Magic Mirror
 +
* Heavily optimized recipe checking code. This should result in dramatically reduced/eliminated FPS drops when large numbers of recipes are calculated on the fly (such as when opening a chest that contains large numbers of crafting materials when near crafting stations)
 +
* Balla Hat and Gangsta Hat are now sold during day and night respectively, instead of 24/7
 +
* Ocean water is now slightly more transparent and easier to see in
 +
* The Nurse can now comment on how often you have been dying in her random dialogue
 +
* Some Boss Masks can now be combined with Beard Accessories
 +
* Increased movement speed of Hardcore Ghosts
 +
* Teleporters no longer produce flickering light passively
 +
 
 +
;バグの修正
 +
Crashes and Major Issues
 +
 
 +
* Fixing an issue which prevented Terraria from working on some Mac OSX 12 installations
 +
* Fixed a crash that could happen if various critters went outside of the world's boundary
 +
* Fixed a crash relating to Sand falling in multiplayer
 +
* Fixed a rare crash with Companion Cube in multiplayer
 +
* Fixed a crash caused by Lightning Aura Sentries dropping through the bottom of the world
 +
* Fixed a crash issue related to Ice Rod in multiplayer
 +
* Fixed a crash relating to loading and unloading resource packs
 +
* Fixed an issue where invalid Torch frames would cause problems on servers
 +
* Fixed an issue when attempting to verify integrity of game files, a single file would always fail to validate
 +
 
 +
Combat, Enemy, and Weapon Issues
 +
 
 +
* Fixed a quirk of Duke Fishron's Cthulhunado that would sometimes instantly spawn it on the player and hurt them unavoidably. It should now spawn a certain distance below the player if there is no floor nearby, allowing the player time to avoid it
 +
* Fixed an issue where Whips that gave Attack Speed buffs would incorrectly apply the buff to Melee weapons. Their tooltips have been updated to emphasize this fix.
 +
* Fixed a bug where standing on certain configurations of platforms would allow teleporting enemies to teleport directly on top of you and cause damage
 +
* Fixed a bug where, if stacking multiple sources of defense penetration, it would allow weapons to deal extra phantom damage above base damage
 +
* Fixed a bug where Sanguine Staff and Terraprisma could hit a single enemy more than once per swing
 +
* Fixed a bug with Blood Thorn causing its thorns to unintentionally lose damage on every pierce
 +
* Fixed a bug where Deadly Spheres minions would spontaneously de-aggro from enemies in the middle of combat
 +
* Fixed a issue where Empress of Light would sometimes teleport directly on top of the player
 +
* Fixed a bug that caused mana to not regenerate at normal speeds when on infinite flight mounts
 +
* Fixed an issue where Ichor Dart and Celebration MK2 would sometimes rapidly hit more than intended
 +
* Fixed Flocko and Krampus not giving wave progression points during Frost Moon
 +
* Fixed a bug where Frost Moon's Waves 2, 3, and 4 required way too few points to progress
 +
* Fixed an issue with ammo consumption for Flamethrower and Elf Melter
 +
* Fixed a bug where Chain Knife and Flairon had a strange damage hitbox in the upper corner of the player
 +
* Fixed a bug where Rocket Launcher could not received Ranged prefixes such as Unreal
 +
* Fixed a bug where Beam Sword forced you to turn to face the direction it is firing its projectile when autoswinging
 +
* Fixed a bug where Imp Staff would randomly rapidly fire at enemies under specific circumstances. It can still fire at an above average speed in these circumstances, but it isn't as extremely fast now.
 +
* Fixed an issue where underground Mothrons did not check to make sure they were laying eggs on solid tiles, including laying eggs in lava like a terrible parent
 +
* Fixed an issue where quadruped enemies would not fall through platforms
 +
* Fixed an issue that prevented Horseman's Blade from proccing on certain targets, such as Moon Lord's eyes or naturally spawned critters
 +
* Fixed some issues where size downscaled bosses in Special Seeds had inaccurate hitboxes
 +
* Fixed Bee enemies and Explosive Bunnies being able to rapidly hit enemies with no iframe cooldown
 +
* Fixed being idle on infinite flight mounts not protecting from Worm spawns
 +
* Fixed Old One's Army Flyer behavior where they would fly under the ground and not come back up, thus avoiding defenses
 +
* Fixed an issue where some Frost Legion enemies didn't have the correct movement speed
 +
* Fixed a bug causing Super Star Shooter's projectile to die when having your back to a wall
 +
* Fixed a bug where Corruptors and Giant Fungi Bulbs would fire at Hardcore ghosts
 +
 
 +
Gameplay Functionality Issues
 +
 
 +
* Fixed some long running issues where the size or quantity of some worldgen features were not properly accounted for in Medium worlds, resulting less of some things like the Jungle or Mushroom biomes
 +
* Fixed a bug that caused daily Tree Shake count to be cumulative across all worlds
 +
* Fixed a worldgen bug that has existed since the beginning of the game that prevented Demon/Crimson Altars from spawning deep underground. You will now find many more of them much deeper Underground.
 +
* Fixed an issue where some infected tiles were not being detected by the Dryad, including some sand types, plants, vines, and thorns
 +
* Fixed an exploit allowing conservation of Etherian Mana after Old One's Army ends
 +
* Fixing more inconsistencies between seeded PC and Mac/Linux worldgen, though ultimately it may be impossible to completely eliminate all variation due to fundamental OS differences at a basic level
 +
* Fixed the player taking damage from Don't Starve darkness when in well lit areas due to being in another window
 +
* Fixed an issue where joining into a world where the Real Estate Agent achievement was "valid" for unlock would not unlock it until the next time an NPC moved in. It should now unlock immediately upon joining.
 +
* Fixed an issue where small patches of sand around the world would generate with Underground Desert backwalls, allowing those enemies to spawn
 +
* Fixed an issue where Sandstone Chests that generated too high in the world would turn into Gold Chests instead
 +
* Fixed another issue with Giant Mahogany Trees generating over chests or the Temple
 +
* Fixed Lavafly Jar not counting as a light source for housing
 +
* Fixed a bug with Boulder traps causing overlap issues with chests if they generated too close
 +
* Fixed NPCs standing in front of each other too often, and Town Pets standing over chairs and blocking Town NPCs
 +
* Fixed a bug where Life Fruit, Plantera Bulbs, and Jungle Plants would not properly break the plant tiles they replaced
 +
* Fixed Campfire Minibiomes sometimes generating incorrectly
 +
* Fixed Dirt Rod's Dirt Ball projectiles destroying some decorative tiles
 +
* Fixed an issue where Smart Cursor would sometimes target solid blocks when trying to place Herb Seeds
 +
* Fixed a similar issue where Smart Cursor would try to plant Pumpkins in non-valid locations
 +
* Fixed a long running inconsistency where Tall Grass couldn't grow in front of most fences
 +
* Fixed Mushroom/Ash Grass not breaking in one hit when using Gravedigger's Shovel
 +
* Fixed the player being able to fish up Dungeon items before Skeletron is defeated
 +
* Fixed an issue where NPCs could teleport home instantly at any time when standing on Dungeon Brick
 +
* Fixed Dye Plants growing in Honey
 +
* Fixed Jungle Torches not being used by Torch God's Favor when inside of the Temple
 +
* Fixed some Rubble types "surviving" tile change via infection/Clentaminator when they should not.
 +
* Fixed Pumpkins not breaking themselves when the tile beneath them was changed to be non-valid for plant growth
 +
* Fixed a bug where Gold Goldfish could not spawn in underwater living tree tunnels
 +
* Fixed Lucky Coin not working properly in Multiplayer on Expert and Master mode
 +
 
 +
Visual / Audio Issues
 +
 
 +
* Fixed an issue where unsafe and safe versions of the same Wall type did not properly merge together
 +
* Fixed an issue with OGG resource pack tracks not detecting loops properly
 +
* Fixed an issue with some held projectiles (Spears, Flails) jittering a bit when the player goes up and down half-blocks
 +
* Fixed the offset on Geyser trap tiles so that they merge more seamlessly with blocks they are placed on
 +
* Fixed an issue with some gore moving at extremely high speeds through the entire world
 +
* Fixed an issue with infected Cacti, Oasis plants, and Sea Oats only showing as green on the map
 +
* Fixed an issue with falling Slush Blocks not having a sound or dust when Slush Balls break
 +
* Fixed a sprite issue where most fences that were "floating" were visually cut-off at the bottom
 +
* Fixed the top row of the underground background layer not allowing light, causing visual artifacts
 +
* Fixed an issue where Crystal Shards could grow on sloped blocks, resulting in them floating
 +
* Fixed an audio desync with certain guns in multiplayer
 +
* Fixed a number of Rubble piles creating the wrong dust color when broken
 +
* Fixed a minor visual offset with Video Visage's screen sprite when facing different directions
 +
* Fixed a positioning issue with Furnace and Hellforge to resolve some tile sheet issues in texture packs
 +
* Fixed cattails and vines not maintaining paint when growing
 +
* Fixed King Slime's crown not properly adjusting its size under some circumstances
 +
* Fixed an issue where Money Hair Dye's color system would break and cycle through colors of the rainbow when reaching particularly large quantities of money
 +
* Fixed Frozen Chandelier's light being the wrong color
 +
* Fixed Hardmode ores generating with paint when replacing a painted tile
 +
* Fixed an issue where Silly Sunflower Bottoms and Frog Legs, when worn together, would show the player with no legs at all
 +
* Fixed some spriting issues in the Minotaur pet's animation
 +
* Fixed an issue where sitting in a chair while underwater and while also wearing an Inner Tube would make the player's legs draw incorrectly
 +
* Fixed the Ocean not being bloody during a Blood Moon
 +
* Fixed Kimono pants being treated like a robe, breaking sitting frames, as well as an issue with the female Kimono "jumping" sprite
 +
 
 +
UI, Input, Text and Tooltip Issues
 +
 
 +
* Gamepad now tries matching Button Instructions to the inventory slot your cursor is on immediately. Hovering over a button or item with the cursor will show the relevant Gamepad instructions.
 +
* Fixed an issue where exiting the research menu mid-animation would result in the animation resuming when you opened it back up later
 +
* Fixed Info Accessories not properly updating their display when the game is paused
 +
* Fixed an issue allowing armor Swapping with sold items
 +
* Fixed Moon Lord's health bar flickering when he spawns
 +
* Fixed Gravedigger Shovel using two different recipes for Iron and Lead. It now just uses a single AnyIron recipe
 +
* Fixed world names/seeds being able to exceed the size limit of the text box under certain conditions
 +
* Fixed an issue where sorting Chests and then changing directly from that Chest to another Chest (without closing) would maintain the color highlight of the sorted slots
 +
* Fixed an issue where Boss health bars that have scaled health due to multiplayer would have an incorrect display for players joining the server mid fight
 +
* Fixed link buttons on main menu not working on Mac/Linux
 +
* Fixed a bug where the Tongued debuff did not actually give its unique death message if it killed you
 +
* Fixed a minor capitalization issue in the "Web Spit" projectile
 +
* Wasp Gun's tooltip now properly indicates that it penetrates defense (Wasp Gun Wasp Gun)
 +
* Fixed an issue where all of the 3 Shroomite Helmets caused the tooltip damage of weapons they boosted to be slightly inaccurate. It would make the tooltip damage round up by 1 extra, making for a displayed damage that was incorrect compared to the actual amount of damage done. The actual damage done has not changed.
 +
* Fixed a bug where player kills by self-destructing enemies might give a death message for the wrong enemy
 +
* Fixed an issue where the game would not display your dropped coin count if you dropped an inordinately large amount of platinum on death
 +
* Fixed a text inconsistency in the Venom Flask tooltip
 +
* Fixed an issue where NPCs would refer to the Underground as "NormalUnderground"
 +
* Fixed some text menus in the game not being compatible with the virtual keyboard when using Gamepad
 +
* Fixed Lava Moss' tooltip and rarity color not matching the other glowing moss
 +
* Fixed a number of other inconsistencies with item rarity colors and sell values
 +
* Fixed Djinn's Curse having "vanity" tooltip line, as it does actually confer mechanical benefits
 +
 
 +
Multiplayer Syncing and Functionality Issues
 +
 
 +
* Fixed Tombstones desyncing when landing in multiplayer
 +
* Fixed an issue with Moss growth not syncing in multiplayer when the moss was above ground
 +
* Fixed some syncing issues with Nimbus Rod and Crimson Rod
 +
* Fixed a certain server exploit
 +
* Fixed a desync with Whips and Spears in multiplayer
 +
* Fixed a server launch failure caused when providing an invalid world file pathway via the server config file
 +
* Fixed a visual swing animation issue with Flying Knife when using Feral Claw-type accessories in multiplayer
 +
* Fixed an issue causing Banner drops to be attributed to an uninvolved player on servers
 +
* Fixed an issue where Keybrand's particle effects didn't show up for the user in multiplayer
 +
* Fixed bucket-removed water not syncing properly sometimes in multiplayer
 +
* Fixed a number of PVP debuffs not syncing properly in multiplayer
 +
* Fixed a syncing issue with Tesla Turret projectiles in multiplayer
 +
* Fixed a visual desync with flopping fish critters in multiplayer
 +
* Fixed an issue where Dry Bombs and similar items would not sync fluid properly on servers
 +
* Fixed an issue where Rainbow Gun could arc down and draw across the entire world for some people in multiplayer
 +
* Fixed an issue with sloped blocks not syncing their slope changes when sand fell on them in multiplayer
 +
 
 +
;バランスの変更
 +
Balance Changes
 +
Global Mechanics Changes
 +
 
 +
Static Immunity Frames Last Hit
 +
 
 +
* All piercing projectiles that use static immunity no longer apply immunity on their "final hit", if they are a projectile which expires after enough pierces. This has very little impact on previously existing static immunity projectiles, but is important for several projectiles which are being changed to use static instead of global. Global Immunity projectiles already do this, so this change was made to account for some projectiles which were being changed from global to static, so that they did not receive an accidental damage nerf.
 +
 
 +
Buff/Debuff Caps
 +
 
 +
* Player buff/debuff maximum increased from 22 to 44.
 +
* Enemy debuff maximum increased from 5 to 20
 +
 
 +
Post-Death Invincibility
 +
 
 +
* Duration increased from 1 to 3 seconds
 +
 
 +
ボス
 +
 
 +
King Slime
 +
 
 +
* Now takes up more enemy slots, reducing or outright eliminating additional enemy spawns during his fight. This does not impact Slime Rain spawns.
 +
 
 +
Brain of Cthulhu
 +
 
 +
* Health increased from 1000 to 1250
 +
* 5% Knockback resistance added across all difficulties (50/55/60% to 55/60/65%)
 +
* Expert/Master illusions now become opaque much faster
 +
* There is now a safe range around the player during Phase 1 to prevent BoC from teleporting directly on top of you (though it can still be extremely close)
 +
* No longer has a map icon during Phase 2
 +
 
 +
Deerclops
 +
 
 +
* Now takes up more enemy slots, reducing or outright eliminating enemy spawns during his fight
 +
 
 +
Wall of Flesh
 +
 
 +
* Hungries no longer gain a 3rd stat bonus after 25% Wall of Flesh health. They will continue to use the 2nd stat bonus from 50% WoF health for the remainder of the fight.
 +
* Wall of Flesh's tongued debuff pull speed now scales with the boss's speed in Expert/Master, to prevent the Wall from moving faster than it pulls you in at the end of the fight
 +
 
 +
Queen Slime
 +
 
 +
* Maximum flight speed and acceleration in Phase 2 have been reduced by about 15%
 +
* Queen Slime's minion projectile damage reduced from 30/80/150 to 30/68/120
 +
* These same projectiles now generate some light to be more visible at night
 +
* Now takes up more enemy slots, reducing or outright eliminating additional enemy spawns during his fight
 +
 
 +
Plantera
 +
 
 +
* Increased distance before despawn timer begins ticking down dramatically.
 +
 
 +
Golem
 +
 
 +
* Golem Body health increased from 9000 to 15000
 +
* Golem Head health increased from 16000 to 25000
 +
* Golem Fists health increased from 7000 to 10000
 +
* Now charges its punches with a visual effect for half a second before firing them.
 +
* Golem's Fists can no longer be deflected.
 +
* Now takes up more enemy slots, reducing or outright eliminating enemy spawns during his fight
 +
 
 +
Duke Fishron
 +
 
 +
* Health increased from 50,000 to 60,000
 +
* Health scaling factor in Expert/Master increased from 1.6x to 1.65x
 +
* Final Health values have increased from 50k/60k/76.5k to 60k/78k/99k
 +
* Now invincible immediately after being summoned, and during his phase transitions
 +
* Fixed an issue where Duke Fishron's Cthulhunado would sometimes instantly spawn on the player and hurt them, unavoidably. It should now spawn a certain distance below the player if there is no floor or platforms directly below, allowing the player time to avoid it
 +
* When Enraged, Duke Fishron is much faster, and fires more frequent and faster Cthulhunados
 +
 
 +
Empress of Light
 +
 
 +
* Fixed a issue where Empress of Light would sometimes teleport directly on top of the player after an attack
 +
* Now takes up more MANY more enemy slots, reducing or outright eliminating enemy spawns during her fight.
 +
 
 +
Daytime Empress of Light, Skeletron, Skeletron Prime, and Dungeon Guardian
 +
 
 +
* "Instant kill" attacks will no longer be avoided by Dodge procs such as Hallowed armor or Master Ninja Gear
 +
 
 +
Lunatic Cultist
 +
 
 +
* Health scaling factor in Expert/Master increased from 1.25 to 1.5
 +
* Final Health values have increased from 32k/40k/51k to 32k/48k/61k
 +
* Ancient Light projectiles are no longer instantly killed, but actually take some damage to kill, and will be targetted by homing projectiles, soaking up some of your damage.
 +
 
 +
Moon Lord
 +
 
 +
* Phantasmal Sphere damage reduced by 20%
 +
* Phantasmal Sphere hitbox size reduced slightly
 +
* Will now always drop 2 non-identical weapons
 +
 
 +
Enemies, Threats and Invasions
 +
 
 +
Projectile Reflecting Enemies (Large Mimics, Selenians) (Nerf)
 +
 
 +
* Reflected Projectiles now only deal half-damage to the player
 +
* Reflected Projectiles no longer scale and deal extra damage in Expert/Master mode.
 +
 
 +
Teleporting Enemies (Teleporting Casters, Chaos Elementals, and Nebula Floaters)
 +
 
 +
* The protection radius around the player preventing them from teleporting directly onto you has been increased substantially
 +
* The game will now also take your speed and direction into account when you are moving, and will further attempt to prevent these enemies from spawning directly in your path without time to react. However, this system is not absolute and only gives some extra distance, so it is still possible to crash into a recently teleported enemy if you do not alter course or are moving very fast.
 +
* The protection radius around the player is even higher for Chaos Elementals and Nebula Floaters due to their not being stationary
 +
 
 +
Lifeform Analyzer Rarities
 +
 
 +
* A number of enemies rare enough to show up on the Lifeform Analyzer have had their rarity levels changed to give proper priority based on enemies which they co-exist with. For example, Dye Beetles have been reduced to Rarity 1, so that any higher Rarity enemy will take priority on the display.
 +
* Voodoo Demons are now also listed on the Lifeform Analyzer
 +
 
 +
Pumpkin Moon and Frost Moon
 +
 
 +
* Pumpkin Moon can now go up to Wave 20. Wave point requirements for Waves 15-20 match Frost Moon.
 +
* Pumpkin Moon's wave composition has been completely rearranged to account for this.
 +
* Pumpkin Moon bosses are now capped in number, more closely resembling the behavior of Frost Moon bosses
 +
* Increased the number of enemy slots taken up by Mourning Wood and Pumpking, to be more in line with Frost Moon bosses, dramatically reducing how many can spawn at a time
 +
* All regular enemies in Pumpkin/Frost Moon now have low per-player Health scaling in Expert/Master multiplayer. The boss units already had scaling.
 +
* Pumpkin Moon trophies now drop using Frost Moon drop rates, instead of dropping from 100% of Wave 15 kills.
 +
* Pumpkin Moon boss drop-rate-by-wave multiplier has been reduced, though drops are still more common than Frost Moon levels. This is partly to account for having a higher wave cap, though drops are still slightly less common than before.
 +
* Both Pumpkin Moon and Frost Moon's "expert drop bonus" modifier has been reduced slightly, with the base drop rates being increased by the same amount. The end result is that Classic mode drops are slightly more generous, while Expert drop rates stay the same. (This is after taking Pumpkin Moon's previous change into account)
 +
* Both Pumpkin Moon and Frost Moon now receive a 2.5x point multiplier when playing in Master mode. Previously, they received a 2x multiplier in Expert, but no additional gain in Master.
 +
 
 +
Poltergeist
 +
 
 +
* Can now fly freely into the air, not just on the ground
 +
* Health reduced from 2000 to 1250
 +
* Pumpkin Moon wave progression points increased from 8 to 10
 +
* Due to increased number present in the event, increased the kill count needed for a banner
 +
 
 +
Splinterling
 +
 
 +
* Health increased from 900 to 1200
 +
* Due to increased number present in the event, increased the kill count needed for a banner
 +
* Reduced base Spooky Wood drop count due to increased numbers of Splinterlings killed per Pumpkin Moon. However, due to the faster point gain in Expert/Master, they now have bonus drop quantities in Expert and Master.
 +
 
 +
Hellhound
 +
 
 +
* Health increased from 1200 to 1800
 +
* Pumpkin Moon wave progression points increased from 4 to 5
 +
* Due to increased number present in the event, increased the kill count needed for a banner
 +
 
 +
Headless Horseman
 +
 
 +
* Health reduced from 10000 to 5000.
 +
* Can now fire a pumpkin projectile at the player
 +
* Pumpkin Moon wave progression points increased from 25 to 50
 +
* Now has the same Health scaling as Pumpking and Mourning Wood in Expert/Master multiplayer
 +
 
 +
Mourning Wood
 +
 
 +
* Health increased from 12000 to 14000
 +
* Defense increased from 28 to 34
 +
* Increased the number of enemy slots taken, to be more in line with Frost Moon bosses, dramatically reducing how many can spawn at a time
 +
* Reduced base Spooky Wood drop count. However, due to the faster point gain in Expert/Master, they now have bonus drop quantities in Expert and Master.
 +
 
 +
Pumpking
 +
 
 +
* Health increased from 22000 to 26000
 +
* Defense increased from 36 to 40
 +
* Increased the number of enemy slots taken, to be more in line with Frost Moon bosses, dramatically reducing how many can spawn at a time
 +
 
 +
Old One's Army
 +
 
 +
* Etherian Lightning Bugs now spawn in OOA Tier 3 Wave 6 instead of Wyverns
 +
* The Eternia Crystal now has 2x as much health on Expert and 3x as much health on Master.
 +
 
 +
Martian Saucer
 +
 
 +
* Increased the hitbox size of the core in Phase 2
 +
 
 +
Dreadnautilus
 +
 
 +
* Charge attack has less tracking and a wider turning radius, meaning it is easier to avoid
 +
* Projectiles are now no longer blocked by tiles
 +
* Projectiles are more lit up/visible at night
 +
 
 +
Blood Squid
 +
 
 +
* Health reduced from 1000 to 750
 +
* Projectile damage reduced from 100 to 70
 +
* Projectiles are more lit up/visible at night
 +
 
 +
Hemogoblin Shark
 +
 
 +
* Projectiles are more lit up/visible at night
 +
 
 +
Clowns
 +
 
 +
* Damage of Chattering Teeth Bomb reduced from 200 to 120
 +
* Damage of Happy Bombs reduced from 160 to 120
 +
* Happy Bombs now glow, making them easier to see
 +
* Chattering Teeth Bombs now have a sound effect when spawned and occasionally played passively, helping the player to be aware of them
 +
* Clown's drop pool has also been overhauled:
 +
* Is now the sole source of KO Cannon, having a 1/5 chance to drop it
 +
* Bananarang drop rate has been increased from 1/30 to 1/10 (See Bananarang for other changes to this item)
 +
* Bloody Tear drop rate increased from 1/100 to 1/10 (like other uncommon Blood Moon enemies)
 +
 
 +
Antlion Larvae
 +
 
 +
* Defense reduced from 4 to 2
 +
* Health reduced from 35 to 30
 +
* Maximum speed slightly reduced, particularly when jumping
 +
 
 +
Giant Antlion Chargers
 +
 
 +
* Defense reduced from 22 to 16
 +
 
 +
Giant Antlion Swarmers
 +
 
 +
* Defense reduced from 18 to 12
 +
 
 +
Tomb Crawlers
 +
 
 +
* Defense of body segments reduced from 16 to 12
 +
* Defense of tail segment reduced from 20 to 14
 +
 
 +
Tomb Crawlers and Dune Splicers
 +
 
 +
* Spawn rates reduced
 +
* In the upper levels of the Desert, there is a further reduction in spawn rates
 +
 
 +
Rolling Cacti
 +
 
 +
* Damage reduced from 90 to 70
 +
 
 +
Jellyfish
 +
 
 +
* Expert Electric Shock attack now applies to projectile contact weapons (Spears, Shortswords, Solar Eruption, Sleepy Octopod, Sky Dragon's Fury, and Whips)
 +
 
 +
Snow Flinx
 +
 
 +
* Snow Flinxes now have a more consistent spawn rate on Ice/Snow. Previously, was incapable of spawning on Snow or Ice under most conditions.
 +
 
 +
Lost Girl
 +
 
 +
* Instead of their spawn rate decreasing in Hardmode, it stays the same the entire game. This means that their Hardmode spawn rate has changed from 1/200 to 1/80
 +
* Base money drop value reduced from 5 to 2 Gold
 +
 
 +
Bone Serpents
 +
 
 +
* Head/Body/Tail Damage increased from 30/15/10 to 36/20/16
 +
* Head/Body Defense increased from 10/12 to 12/18. Tail unchanged.
 +
* Health increased from 250 to 300
 +
* Movement speed increased
 +
* Further stat bonuses specifically on FTW and Everything Seed
 +
 
 +
Rune Wizard
 +
 
 +
* Spawn rate increased from 1/300 to 1/200
 +
 
 +
Rock Golems
 +
 
 +
* Now throw rocks less frequently and the rocks move a little slower as well
 +
* Spawn rate reduced
 +
* Base money drop value reduced from 5 to 2.5 Gold
 +
* Rock Golem Head drops twice as often to account for the rarity change
 +
 
 +
Giant Fungi Bulbs
 +
 
 +
* Will no longer fire at you if they do not have line of sight
 +
* Projectiles can no longer move through walls, and will break on impact with blocks
 +
 
 +
Gastropods
 +
 
 +
* Now have some built in inaccuracy when firing, reducing their likelihood of hitting the player from long distances
 +
 
 +
Cursed Hammer and Crimson Axe
 +
 
 +
* Fixing a long standing inconsistency in their spawn code, that resulted in them being dramatically rarer than Enchanted Swords. They should be about as common as Enchanted Swords now, particularly notably with Crimson Axes, which were impacted more severely by the inconsistency.
 +
 
 +
Desert Spirits
 +
 
 +
* Projectile damage reduced from 80/120/180 to 60/88/132
 +
 
 +
Jungle Creeper
 +
 
 +
* Defense reduced from 40 to 28
 +
 
 +
Moss Hornets
 +
 
 +
* Now has a chance to drop Stingers
 +
 
 +
Necromancers and Ragged Casters
 +
 
 +
* Now has a grace period of over a second after teleportation before they begin firing. (This is the same as what Diabolists always had)
 +
 
 +
All Celestial Pillars
 +
 
 +
* Expert/Master worlds no longer have an increased Celestial Pillar kill requirement. They need 100 now like Classic Difficulty Worlds.
 +
* Upon defeating Moon Lord, Lunar Pillars now require only 50 kills to lower the Pillar shields (applies in all difficulties)
 +
 
 +
Solar Crawltipedes
 +
 
 +
* Head damage reduced from 150 to 120
 +
* Body damage reduced from 100 to 80
 +
 
 +
Solar Corites
 +
 
 +
* Spawn rate reduced by half
 +
* Should no longer charge at the player from significantly off screen
 +
* Now have a brief wind up animation before their charge, giving more notice
 +
* Charge speed is slightly slower
 +
 
 +
Nebula Floaters
 +
 
 +
* Now have a 0.5 second delay after teleportation during which they cannot fire
 +
* Counter-teleportation chance reduced from 1/4 to 1/6
 +
* The maximum number of active Nebula Floaters at any one time increased from 2 to 3
 +
* The spawn rate of Nebula Floaters has been doubled, though they cannot exceed their unit cap
 +
 
 +
Nebula Predictors
 +
 
 +
* The maximum number of active Nebula Predictors at any one time increased from 2 to 3
 +
 
 +
Nebula Brain Sucklers
 +
 
 +
* Spawn rate has been reduced by 40%
 +
 
 +
Vortex Alien Queens
 +
 
 +
* Walk and chasing speed increased significantly
 +
* Projectile speed reduced
 +
 
 +
Vortex Alien Larvae
 +
 
 +
* Now included in the Alien Queen family "cap". For context: the game has a cap on how many Alien Hornets and Alien Queens could be in play, to prevent evolving Queens from becoming too numerous. However, Larvae were not part of that cap, and so could spawn and evolve up into Hornets/Queens normally, eventually creating overwhelming numbers. After this change, Alien Larvae simply won't spawn on Queen death once this internal limit is reached.
 +
 
 +
Vortex Portals (Both Hornet Portals and Vortexian Portals)
 +
 
 +
* Now makes a more distinct sound when spawning, giving the player notice that it is present
 +
* Vortexian Portals make a more pronounced sound when firing, again, to give audio feedback about the threat
 +
 
 +
Storm Diver
 +
 
 +
* Improved its air mobility, to better keep up with the player
 +
* Widened its firing angle
 +
* Firing rate dramatically increased
 +
* Minimum delay before first shot reduced
 +
* Projectile speed increased
 +
* One of its projectiles is always accurate
 +
* Added a visual effect just prior to firing to give advanced warning to the player
 +
 
 +
Stargazers
 +
 
 +
* Beam now has a half second "charge up" beam effect, giving players a chance to react and avoid the incoming beam of damage. The actual duration of the damage period remains the same.
 +
 
 +
Large Stardust Cells
 +
 
 +
* Knockback resistance increased from 50% to 70%
 +
* Are now faster when chasing the player
 +
 
 +
Milkyway Weavers
 +
 
 +
* Movement speed increased by 50%
 +
* Periodically stops chasing to spawn a new Stardust enemy after a few seconds of charging
 +
 
 +
Melee Weapons
 +
 
 +
All "Broadswords"
 +
 
 +
* All broadsword-class melee weapons (this also includes pickaxes, axes, hammers, and hamaxes) now use local immunity frames on hit. Very notably, this means that projectile swords will no longer block their own piercing projectiles from hitting a target at point blank range. It will also result in more consistent hitting when mixing multiple sources of damage (Piercing minions and swords, for example)
 +
 
 +
All Flails
 +
 
 +
* Knockback when spinning flails has been increased from 25% to 35% of normal knockback
 +
* Spinning flails now hit up to 4 times a second instead of 3 times a second. Flails which already hit 4 times a second have been increased to 5 times a second.
 +
 
 +
Copper Broadsword
 +
 
 +
* Damage increased from 8 to 9
 +
* Usetime reduced from 23 to 21
 +
* Size Scale increased from 1x to 1.1x (As a reminder, scale dictates the size of the weapon; this makes the sword's size and reach 10% larger)
 +
 
 +
Tin Broadsword
 +
 
 +
* Damage increased from 9 to 10
 +
* Usetime reduced from 22 to 20
 +
* Size Scale increased from 1x to 1.1x
 +
 
 +
Iron Broadsword
 +
 
 +
* Damage increased from 10 to 12
 +
* Usetime reduced from 22 to 20
 +
* Size Scale increased from 1x to 1.15x
 +
* Knockback increased from 5 to 5.5
 +
 
 +
Lead Broadsword
 +
 
 +
* Damage increased from 11 to 13
 +
* Usetime reduced from 21 to 20
 +
* Size Scale increased from 1x to 1.15x
 +
* Knockback increased from 5 to 5.5
 +
 
 +
Silver Broadsword
 +
 
 +
* Damage increased from 11 to 14
 +
* Usetime reduced from 21 to 20
 +
* Size Scale increased from 1x to 1.2x
 +
* Knockback increased from 5 to 6
 +
 
 +
Tungsten Broadsword
 +
 
 +
* Damage increased from 12 to 14
 +
* Usetime reduced from 20 to 19
 +
* Size Scale increased from 1.025x to 1.2x
 +
* Knockback increased from 5 to 6
 +
 
 +
Gold Broadsword
 +
 
 +
* Damage increased from 13 to 15
 +
* Usetime reduced from 20 to 18
 +
* Size Scale increased from 1.05x to 1.25x
 +
* Knockback increased from 5 to 6.5
 +
 
 +
Platinum Broadsword]]
 +
 
 +
* Damage increased from 15 to 16
 +
* Usetime reduced from 19 to 17
 +
* Size Scale increased from 1.075x to 1.25x
 +
* Knockback increased from 5 to 6.5
 +
 
 +
Cactus Sword
 +
 
 +
* Damage increased from 8 to 10
 +
* Usetime reduced from 32 to 30
 +
 
 +
Wooden Sword
 +
 
 +
* Usetime reduced from 25 to 20
 +
* Size Scale increased from 0.95 to 1.0
 +
* Knockback increased from 4 to 5
 +
 
 +
Boreal Wood Sword
 +
 
 +
* Usetime reduced from 23 to 20
 +
* Knockback increased from 5 to 6
 +
 
 +
Palm/Rich Mahogany Sword
 +
 
 +
* Usetime reduced from 23 to 19
 +
* Knockback increased from 5 to 6
 +
 
 +
Ebonwood/Shadewood Sword]]
 +
 
 +
* Damage increased from 10 to 11
 +
* Usetime reduced from 21 to 19
 +
* Knockback increased from 5 to 6
 +
 
 +
Wooden Boomerang
 +
 
 +
* Damage increased from 8 to 10
 +
* UseTime increased from 16 to 20 (decreases short range DPS but does not impact long distance DPS)
 +
 
 +
Enchanted Boomerang
 +
 
 +
* Damage increased from 13 to 17
 +
* UseTime increased from 15 to 20 (decreases short range DPS but does not impact long distance DPS)
 +
 
 +
Zombie Arm
 +
 
 +
* Damage increased from 12 to 15
 +
* Usetime reduced from 23 to 22
 +
* Size Scale increased from 1x to 1.2x
 +
* Knockback increased from 4.25 to 5.5
 +
 
 +
Bone Sword
 +
 
 +
* Damage increased from 16 to 19
 +
* Size Scale increased from 1.05x to 1.2x
 +
* Knockback increased from 4.5 to 5.5
 +
 
 +
Bat Bat
 +
 
 +
* Damage increased from 31 to 36
 +
 
 +
Shroomerang
 +
 
 +
* Increased damage from 14 to 23
 +
* UseTime increased from 15 to 20 (decreases short range DPS but does not impact long distance DPS)
 +
* Increase drop rate from 1/100 to 1/40
 +
 
 +
Ice Boomerang
 +
 
 +
* Increased damage from 16 to 21
 +
* Now has a chance to inflict Frostburn
 +
* UseTime increased from 15 to 20 (decreases short range DPS but does not impact long distance DPS)
 +
 
 +
Gladius
 +
 
 +
* Knockback increased from 0.5 to 3
 +
* Drop rate increased from 1/40 to 1/20
 +
 
 +
Purple Clubberfish
 +
 
 +
* Damage increased from 24 to 35
 +
* Knockback increased from 7 to 8
 +
 
 +
Tentacle Spike
 +
 
 +
* Damage increased from 19 to 20
 +
* Usetime reduced from 23 to 21
 +
 
 +
Falcon Blade
 +
 
 +
* Size scale increased from 1.05x to 1.175x
 +
 
 +
Mandible Blade
 +
 
 +
* Damage increased from 14 to 16
 +
* Size scale increased from 1x to 1.1x
 +
 
 +
Storm Spear
 +
 
 +
* Damage increased from 12 to 14
 +
* Projectile damage increased from 1.25x to 1.5x of base damage
 +
 
 +
Trident
 +
 
 +
* Now generates light when swung underwater
 +
 
 +
Katana
 +
 
 +
* Damage increased from 16 to 18
 +
* Usetime reduced from 22 to 20
 +
* Size Scale increased from 1 to 1.1
 +
 
 +
Candy Cane Sword
 +
 
 +
* Damage increased from 16 to 19
 +
* Usetime reduced from 27 to 25
 +
 
 +
Fruitcake Chakram
 +
 
 +
* Damage increased from 14 to 19
 +
 
 +
Bladed Glove
 +
 
 +
* Damage increased from 12 to 14
 +
 
 +
Bloody Machete
 +
 
 +
* Damage increased from 15 to 20
 +
 
 +
Light's Bane
 +
 
 +
* Now also generates a short range diagonal slash of darkness every time the sword is swungt, dealing half of the base damage of Light's Bane
 +
* Damage reduced from 18 to 16
 +
 
 +
Blood Butcherer
 +
 
 +
* Now uses a system very similar to Tentacle Spike. Every successful strike on an enemy applies a stack of "Blood Butchered", a short lived damage over time effect. Each of these stacks are signified by a gout of blood spouting forth from the enemy.
 +
* Blood Butchered can stack up to 5 times, and each stack deals 4 damage over time, allowing for a maximum of 20 damage over time.
 +
* Stacks of Blood Butchered last for 9 seconds before expiring
 +
 
 +
Rotted Fork
 +
 
 +
* Damage increased from 14 to 17
 +
* Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Rotted Fork.
 +
 
 +
Phaseblades (all colors)
 +
 
 +
* Damage increased from 25 to 26
 +
* Usetime reduced from 25 to 18
Starfury
Starfury
-
* Base damage increased from 22 to 25.
+
* Stars now fall 25% faster
-
* Reduce projectile damage from 2× to 1.5× (from 44 to 37).
+
* Starfury will now fall through blocks until reaching the player's cursor, unless the cursor is pointing into solid block, in which case it will fall to the nearest open air block. It should generally fall more often and more reliably through blocks compared to before.
-
Bee Keeper and Hive-Five
+
Blade of Grass
-
* Spawned bees can now crit based on Melee critical chance.
+
* Now fires an upward spiraling razor leaf from the sword with every swing. This projectile has a short-to-medium range
 +
* This projectile does low damage, but ignores a substantial amount of defense, ensuring that it inflicts damage reliably
 +
* Damage reduced from 28 to 18
 +
* Usetime reduced from 30 to 20
 +
* Increased knockback from 3 to 4.5
 +
* Crafting recipe now requires 3 Vines, and the Jungle Spore cost has been increased from 12 to 15
 +
* Note: Poison has been buffed in 1.4.4, and Blade of Grass and its Razor Leaf both benefit from this buff
 +
 
 +
Thorn Chakram
 +
 
 +
* Poison chance increased from 20% to 50%
 +
* Note: Poison has been buffed in 1.4.4
 +
 
 +
Bee Keeper
 +
 
 +
* Damage increased from 26 to 30
 +
* Resprited and size increased
 +
 
 +
Lucy the Axe
 +
 
 +
* Damage increased from 26 to 27
 +
* Usetime reduced from 17 to 15
 +
* Lucy no longer uses useTurn; this means that if you are currently swinging, changing your walking direction will not change the direction you are swinging her
 +
* Lucy's idle chatter messages are now less frequent
 +
 
 +
Muramasa
 +
 
 +
* Upon striking an enemy, Muramasa will generate an additional slashing cut over the affected target, dealing half of the base damage of Muramasa
 +
* Damage reduced from 26 to 24
 +
 
 +
Valor
 +
 
 +
* Damage increased from 22 to 28
 +
 
 +
Flamarang
 +
 
 +
* Damage increased from 32 to 49
 +
* On Fire chance increased from 20% to 50%
 +
* UseTime increased from 15 to 20 (decreases short range DPS but does not impact long distance DPS)
 +
 
 +
Fiery Greatsword -> Volcano
 +
 
 +
* Fiery Greatsword's name has been changed to Volcano
 +
* Upon striking an enemy, Volcano will now generate an fiery explosive area of effect, dealing additional damage to the original target and nearby enemies!
 +
* Usetime reduced from 30 to 40
Night's Edge
Night's Edge
-
* Damage reduced from 42 to 40.
+
* Night's Edge now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
-
* Use time increased from 21 to 25.
+
* Additionally, this swing radius will spin around a second time in the direction of the player's aim, increasing the range of the weapon's forward reach to short-to-medium range
-
* Reduce pierce count from 3 to 2. As the swing actually has 2 projectiles (each of which have their own pierce counter), this is a reduction from 6 to 4 maximum possible hits per swing.
+
 
-
* Range of the extended portion of the swing has been slightly reduced.
+
Dark Lance
 +
 
 +
* Damage increased from 29 to 34
 +
* Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Dark Lance.
 +
* Now inflicts Shadowflame
 +
 
 +
Breaker Blade
 +
 
 +
* Damage increased from 43 to 70
 +
* Usetime increased from 29 to 35
 +
* Size Scale increased from 1.05x to 1.15x
 +
* Breaking effect damage multiplier increased from +100% to +150%
 +
 
 +
Cobalt Sword
 +
 
 +
* Damage increased from 39 to 40
 +
* Usetime reduced from 23 to 19
 +
* Size Scale increased from 1.1x to 1.2x
 +
* Knockback increased from 3.85 to 5
 +
 
 +
Palladium Sword
 +
 
 +
* Damage increased from 45 to 49
 +
* Usetime reduced from 25 to 22
 +
* Size Scale increased from 1.125x to 1.2x
 +
* Knockback increased from 4.75 to 5.5
 +
 
 +
Mythril Sword
 +
 
 +
* Damage increased from 49 to 50
 +
* Usetime reduced from 26 to 20
 +
* Size Scale increased from 1.15x to 1.2x
 +
 
 +
Orichalcum Sword
 +
 
 +
* Damage increased from 50 to 59
 +
* Usetime reduced from 25 to 22
 +
* Size Scale increased from 1.17x to 1.22x
 +
 
 +
Adamantite Sword
 +
 
 +
* Damage increased from 56 to 61
 +
* Usetime reduced from 26 to 21
 +
* Size Scale increased from 1.2x to 1.25x
 +
 
 +
Titanium Sword
 +
 
 +
* Damage increased from 58 to 61
 +
* Usetime reduced from 25 to 20
 +
* Size Scale increased from 1.2x to 1.25x
 +
 
 +
Pearlwood Sword
 +
 
 +
* Damage increased from 11 to 30
 +
* Usetime reduced from 21 to 15
 +
* Is now autoswing
 +
 
 +
Cobalt Naginata
 +
 
 +
* Damage increased from 29 to 44
 +
 
 +
Palladium Pike
 +
 
 +
* Damage increased from 32 to 44
 +
 
 +
Mythril Halberd
 +
 
 +
* Damage increased from 35 to 45
 +
 
 +
Orichalcum Halberd
 +
 
 +
* Damage increased from 36 to 46
 +
 
 +
Adamantite Glaive
 +
 
 +
* Damage increased from 38 to 49
 +
 
 +
Titanium Trident
 +
 
 +
* Damage increased from 40 to 48
 +
 
 +
Phasesabers (all colors)
 +
 
 +
* Damage increased from 42 to 48
 +
* Usetime reduced from 20 to 16
 +
* Crystal Shard crafting cost reduced from 50 to 25
 +
 
 +
Cutlass
 +
 
 +
* Damage increased from 49 to 53
 +
* Use Time reduced from 17 to 16
 +
 
 +
Frostbrand
 +
 
 +
* Projectile cooldown reduced from 55 frames to 30 frames.
 +
* No longer uses the "chirp" sound when the cooldown is ready, as it would be too often.
 +
* Projectile now inflicts Frostbite
 +
* Pierce Count increased from 2 to 3
 +
* Projectile now inflicts static immunity, meaning it will no longer interfere with other sources of piercing damage
Ice Sickle
Ice Sickle
-
* Projectile damage increased from 50% of base to 67%.
+
* Damage increased from 42 to 50
-
* Pierce count on projectile increased from 3 to 4.
+
* Range of Ice Sickle projectiles increased by 50%
 +
* Projectile damage reduced from 100% of base damage to 50% of base damage
 +
* Projectile changed to use static frames, and reduced the immune time between hits (deals damage slightly more often)
 +
* Projectile pierce count reduced from 5 to 3
 +
 
 +
Bladetongue
 +
 
 +
* Ichor Shot pierce count reduced from unlimited to 5 hits
 +
* Projectile now inflicts static immunity, meaning it will no longer interfere with other sources of piercing damage
 +
 
 +
Slap Hand
 +
 
 +
* Damage increased from 35 to 55
 +
* Usetime reduced from 21 to 20
 +
 
 +
Hel-Fire
 +
 
 +
* Now inflicts Hellfire instead of On Fire
 +
 
 +
Amarok
 +
 
 +
* Now inflicts Frostbite instead of Frostburn
 +
 
 +
Chain Guillotines
 +
 
 +
* Chains now move roughly 25% faster and fly 50% further
 +
 
 +
Bananarang
 +
 
 +
* Is now a single item, not 10 stacked items. As a result, can now have prefixes.
 +
* Damage reduced from 55 to 45
 +
* Sell price of a single Bananarang increased accordingly
 +
* Now has a 10% chance to drop from Clowns
 +
 
 +
Sergeant United Shield
 +
 
 +
* Knockback increased from 0 to 2, also allowing it access to better reforge modifiers
 +
 
 +
Beam Sword
 +
 
 +
* Projectile cooldown reduced from 60 frames to 35 frames.
 +
* No longer uses the mana chirp system to indicate projectile is ready to fire
 +
* Is now autoswing
 +
* No longer uses useTurn; this means that if you are currently swinging, changing your walking direction will not change the direction you are swinging it
 +
* No longer forces you to turn to face the direction the projectile is being fired in while swinging
 +
 
 +
Excalibur
 +
 
 +
* Excalibur now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
 +
* Damage increased from 66 to 72
 +
 
 +
Gungnir
 +
 
 +
* Damage increased from 42 to 61
 +
* Now generates a shockwave at the end of the spear, which increases its effective range. This shockwave also scales in size with melee speed, so you can now expect more pronounced Melee Speed benefits for Gungnir.
 +
 
 +
Light Disc
 +
 
 +
* Is now a single item, not 5 stacked items. As a result, can now have prefixes.
 +
* Recipe cost has been multiplied by 5 (since you now only need to make 1). Similarly, it now sells for 5x as much.
 +
* Damage increased from 57 to 60
 +
* UseTime reduced from 15 to 14
 +
* Can now shoot up to 6 Discs at once instead of 5.
 +
* Projectile speed/distance increased from 13 to 16
 +
 
 +
True Night's Edge
 +
 
 +
* True Night's Edge now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
 +
* Instead of a sword projectile, it now fires a large, spinning disc of energy which travels a medium-long distance, striking multiple times
 +
* Damage reduced from 105 to 70
 +
* Use Time increased from 26 to 32
 +
 
 +
True Excalibur
 +
 
 +
* True Excalibur now has a very large area of damaging energy around the blade, dealing damage in a dramatically wider area of effect, including better coverage behind the player.
 +
* It no longer fires a projectile sword beam
 +
* Damage increased from 70 to 72
 +
* Usetime increased from 16 to 18
 +
 
 +
Brand of the Inferno
 +
 
 +
* Resprited and slightly increased in size
 +
* Now inflicts Hellfire instead of On Fire
 +
 
 +
Chlorophyte Saber
 +
 
 +
* Projectile cooldown reduced from 42 to 28 frames
 +
* No longer uses the mana chirp system to indicate projectile is ready to fire
 +
* Projectile damage reduced from 100% of base damage to 70%
 +
* Projectiles linger 50% longer
 +
* Projectiles now use static immune frames
 +
 
 +
Chlorophyte Claymore/Partisan
 +
 
 +
* Projectiles now use static immune frames
 +
 
 +
Ghastly Glaive
 +
 
 +
* Reduced the immunity frames applied by the spear itself, allowing it to hit a single target more often when swung
Death Sickle
Death Sickle
-
* Sickle projectiles changed to use static immune frames instead of global.
+
* Knockback decreased to prevent enemies from being knocked out of the spinning blades
 +
 
 +
Butcher's Chainsaw
 +
 
 +
* Both the Chainsaw and its Sparks now use static immune frames. As a direct consequence of this, the sparks are now able to hit the same target that they are being spawned off of when hitting with the chainsaw. This results in a notable increase in single target damage when hitting an enemy with the chainsaw.
 +
* Spark projectiles now inflicts Hellfire instead of On Fire
Terra Blade
Terra Blade
-
* Reduced the benefits from Melee Speed stat bonuses by 25%.
+
* Damage reduced from 115 to 85
 +
* Usetime increased from 14 to 18
 +
* Terra Blade now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
 +
* Instead of a projectile sword beam fired on a cooldown, Terra Blade now fires a medium-long range, rapidly moving slash of green energy with every swing
 +
 
 +
Scourge of the Corruptor
 +
 
 +
* Minieaters now move and track enemies faster
 +
* The average number of minieaters has been increased from 2.67 to 3, and the number is a much simpler 2-4 range
 +
 
 +
Paladin's Hammer
 +
 
 +
* Is now autoswing
 +
 
 +
Keybrand
 +
 
 +
* Damage increased from 85 to 105
 +
* Bonus critical chance increased from 14% to 17%
 +
* Reduced the maximum power of the scaling damage effect. This is canceled out by the damage buff, so that low-health damage is the same as it was before. At higher health, enemies will take more damage than before.
 +
 
 +
Horseman's Blade
 +
 
 +
* Horseman's Blade now has an area of damaging energy around the blade, dealing damage in a larger, wider area of effect, including better coverage behind the player.
 +
* Damage increased from 75 to 150
 +
* The pumpkins now deal 100% of the base damage of the sword instead of 150% (this is still more than they did before)
 +
* Pumpkins will no longer be generated from statue spawned enemies.
North Pole
North Pole
-
* Flakes that are very close to each other will now slightly push away from each other, resulting in flake spread when falling.
+
* UseTime increased from 25 to 30
 +
* Now spawns half as many projectiles, but the damage of the spear projectile now deals base damage and the flakes deal 70% base, compared to the previous 80% for the spear projectile and 63% for the snowflakes
 +
* Removed the impact of wind on flakes. Their spawning position is now semi-randomized, so that they don't all fall in the exact location.
 +
* Spear projectiles and flakes now have a much shorter projectile lifetime
 +
 
 +
Christmas Tree Sword
 +
 
 +
* Projectile damage increased from 75% of base damage to 100%
 +
 
 +
Flairon
 +
 
 +
* Bubbles now last 33% longer before popping
 +
* The range at which the bubbles will lock on and chase a target has been increased by 30%
 +
 
 +
Starlight
 +
 
 +
* Range now increases with Titan Glove and prefix size modifiers
 +
 
 +
Influx Waver
 +
 
 +
* Damage reduced from 110 to 100
 +
* The secondary projectiles spawned after a successfully landed projectile hit will now move with their target, significantly reducing the chance of missing
 +
 
 +
Flying Dragon
 +
 
 +
* Usetime reduced from 25 to 20
 +
* No longer has a damage penalty when it it has no line of sight with targets
 +
 
 +
Star Wrath
 +
 
 +
* Damage increased from 110 to 170
 +
* Projectile damage reduced from 2x base damage to 1x base damage
 +
* Falling stars now use local immunity, so each star will be able to hit a target for damage.
 +
 
 +
Meowmere
 +
 
 +
* Usetime reduced from 16 to 14
 +
* Projectiles now deal 1.25x of the base sword damage
 +
* Projectiles now use local immunity. Each individual bouncing cat has its own damage timer, so they will never conflict with each other.
 +
 
 +
Terrarian
 +
 
 +
* Both the Yoyo and the Orbs now use static immunity. Because the Yoyo and Orbs now each do damage without being blocked by the other, this results in a substantial increase to Terraria's potential damage
 +
 
 +
Jousting Lance
 +
 
 +
* Damage increased from 56 to 60
 +
 
 +
Hallowed Jousting Lance
 +
 
 +
* Damage increased from 78 to 90
 +
 
 +
Shadow Jousting Lance
 +
 
 +
* Damage increased from 108 to 130
 +
 
 +
Ranged Weapons and Ammo
 +
 
 +
Flintlock Pistol
 +
 
 +
* Damage increased from 10 to 13
 +
* Knockback increased from 0 to 1, allowing access to better modifiers
 +
 
 +
Musket
 +
 
 +
* Usetime reduced from 36 to 32
 +
* No longer autofire
Undertaker
Undertaker
-
* Damage reduced from 22 to 19 (partially undoing the 1.4.4 buff).
+
* Damage increased from 15 to 22
 +
* Usetime reduced from 23 to 20
 +
* Knockback increased from 1 to 2
 +
 
 +
Blood Rain Bow
 +
 
 +
* Projectiles now generate a little bit of light and can be seen better at night
 +
 
 +
Harpoon
 +
 
 +
* Projectile now uses local immunity. In practice, this means that no matter how close/rapidly you fire at the target, you will never miss due to immune frames from the previous shot
 +
 
 +
Spiky Balls
 +
 
 +
* Damage increased from 15 to 16
 +
* Pierce Count increased from 6 to 7
 +
 
 +
Star Cannon
 +
 
 +
* Knockback increased from 0 to 3, allowing access to better modifiers
 +
 
 +
The Bee's Knees
 +
 
 +
* To correct a code inconsistency issue, effective useTime reduced from 24 to 23
 +
 
 +
Quad-Barrel Shotgun
 +
 
 +
* Damage reduced from 17 to 14
 +
* Pellet count increased from 6 to 8
 +
* One pellet is now always aimed towards the cursor accurately
 +
 
 +
Handgun
 +
 
 +
* Damage increased from 17 to 26
 +
* Usetime increased from 10 to 15
Phoenix Blaster
Phoenix Blaster
-
* Damage reduced from 33 to 30.
+
* Damage increased from 24 to 33
-
* Use time reduced from 17 to 14.
+
* Usetime increased from 11 to 17
 +
 
 +
Cobalt Repeater
 +
 
 +
* Damage increased from 32 to 35.
 +
* UseTime reduced from 24 to 23.
 +
 
 +
Palladium Repeater
 +
 
 +
* Damage increased from 34 to 37.
 +
* UseTime reduced from 23 to 22.
 +
 
 +
Mythril Repeater
 +
 
 +
* Damage increased from 36 to 39.
 +
* UseTime reduced from 22 to 20.
 +
 
 +
Orichalcum Repeater
 +
 
 +
* Damage increased from 38 to 40.
 +
* UseTime reduced from 21 to 19.
 +
 
 +
Adamantite Repeater
 +
 
 +
* Damage increased from 40 to 42.
 +
* UseTime reduced from 19 to 18
 +
 
 +
Titanium Repeater
 +
 
 +
* Damage increased from 41 to 43.
 +
* UseTime reduced from 18 to 17.
 +
 
 +
Marrow
 +
 
 +
* Damage from 50 to 53
 +
* Is now autofire
 +
 
 +
Ice Bow
 +
 
 +
* Usetime reduced from 16 to 14
 +
 
 +
Hallowed Repeater
 +
 
 +
* Damage reduced from 53 to 50
 +
* Usetime increased from 16 to 17
 +
 
 +
Flamethrower
 +
 
 +
* Now uses local immunity frames on its projectiles
 +
* Now ignores up to 15 points of enemy defense before losing damage
 +
* Pierce count increased from 3 to 4
 +
* Reworked visuals and hitbox size
 +
* Now inflicts Hellfire instead of On Fire
 +
 
 +
Super Star Shooter
 +
 
 +
* The Star Slash now uses static immunity, so its immune frames will no longer block subsequent Star Shots from hitting
 +
* The Star Slash now inflicts 75% of base damage instead of 50%
 +
 
 +
Pulse Bow
 +
 
 +
* Damage reduced from 85 to 80
 +
* Now sold after defeating all 3 Mechs, instead of after Plantera
 +
 
 +
Phantom Phoenix
 +
 
 +
* The Phoenix projectile now inflicts Hellfire instead of On Fire. The converted Fire Arrows still inflict On Fire, as they are just normal Fire Arrows
 +
 
 +
Venus Magnum
 +
 
 +
* Usetime increased from 8 to 9
 +
* Is now autofire
 +
 
 +
Rocket Launcher
 +
 
 +
* Damage increased from 45 to 55
 +
 
 +
Elf Melter
 +
 
 +
* Damage reduced from 60 to 53
 +
* Bursts of flames per shot reduced from 6 to 5
 +
* Now uses local immunity frames on its projectiles
 +
* Now ignores up to 15 points of enemy defense before losing damage
 +
* Pierce count increased from 3 to 4
 +
* Now inflicts Frostbite instead of On Fire
 +
* Reworked visuals and hitbox size
 +
 
 +
Electrosphere Launcher
 +
 
 +
* Electrosphere Missiles no longer deal direct damage, but still impact and turn into the Electrospheres which will then hurt the target normally
 +
 
 +
Aerial Bane
 +
 
 +
* Note: No actual change has been made to its functionality, only the way its damage is displayed on the tooltip
 +
* The tooltip base damage now shows ground damage done, and not the air damage done, to more accurately match the tooltip
 +
 
 +
Celebration MK2
 +
 
 +
* Damage increased from 40 to 50
 +
* Fixed a bug that caused red missiles to rapidly hit every frame, doing more damage than expected
 +
 
 +
Archery Potion
 +
 
 +
* Bow damage bonus reduced from 1.2x to 1.1x
 +
 
 +
Ichor/Cursed Darts
 +
 
 +
* Ichor Dart damage reduced from 12 to 10
 +
* Cursed Dart damage reduced from 10 to 9
 +
* Fixed a bug that allowed Ichor Dart to hit rapidly every frame when used at very close range, dealing much more damage than expected
 +
 
 +
Exploding Bullets
 +
 
 +
* No longer inflicts self-damage
 +
 
 +
Frostburn Arrows
 +
 
 +
* Ammo damage reduced from 9 to 7
 +
 
 +
Holy Arrows
 +
 
 +
* Star damage reduced from 50% to 33%
 +
 
 +
Cluster Rockets (all variants)
 +
 
 +
* Fragment damage increased from 33% to 50%
 +
 
 +
Magic Weapons
 +
 
 +
Base Mana Regeneration
 +
 
 +
* The base mana regen rate (the amount regenerated when moving and not using Mana Regen Potion) has been more than doubled
 +
* The mana regen bonus when stationary and/or using Mana Regen Potion has been cut by 1/3rd. This reduction is the exact size of the amount added to the base regen rate, so there is no net gain in the total amount of regen possible.
 +
* A player using Mana Regen Potion/Stationary should have the same mana regen speed as before, but the minimum mana regeneration rate has been increased substantially, making Mana Regen Potion/being stationary less mandatory for playability
 +
 
 +
Wand of Sparking
 +
 
 +
* Average duration of On Fire slightly increased
 +
 
 +
Amethyst Staff
 +
 
 +
* Mana cost increased from 3 to 5, allowing it to obtain better prefixes
 +
* Damage increased from 14 to 15
 +
* Usetime reduced from 40 to 37
 +
 
 +
Topaz Staff
 +
 
 +
* Mana cost increased from 4 to 5, allowing it to obtain better prefixes
 +
* Damage increased from 15 to 16
 +
* Usetime reduced from 38 to 36
 +
 
 +
Sapphire Staff
 +
 
 +
* Mana cost increased from 5 to 6
 +
* Damage increased from 17 to 18
 +
* Is now autofire
 +
 
 +
Thunder Zapper
 +
 
 +
* Damage increased from 12 to 20
 +
* Mana cost increased from 5 to 7
 +
* Knockback increased from 2 to 3
 +
 
 +
Crimson Rod
 +
 
 +
* Duration of clouds increased to 5 minutes
 +
* Now uses static frames, so immune frames will no longer interfere with non-Crimson Rod sources of damage
 +
* Mana cost increased from 10 to 30
 +
 
 +
Weather Pain
 +
 
 +
* Pierce count from 12 to 15
 +
* Time between hits increased from 20 frames to 25 frames
 +
* Duration of projectile increased by 2 seconds
 +
 
 +
Bee Gun
 +
 
 +
* Now has a token knockback value, allowing access to better modifiers
 +
 
 +
Magic Missile
 +
 
 +
* Damage increased from 27 to 35
Aqua Scepter
Aqua Scepter
-
* Piercing count reduced from unlimited to 5, like Golden Shower.
+
* Damage increased from 16 to 27
 +
* Knockback increased from 5 to 7
 +
* Mana Cost increased from 6 to 7
 +
* Range increased substantially and its angle of descent is more gradual
 +
 
 +
Flower of Fire
 +
 
 +
* Projectile speed/distance increased from 6 to 7.5
 +
* Now bounces 1 additional time
 +
 
 +
Zapinators (Gray and Orange)
 +
 
 +
* Usetime reduced from 37 to 36
 +
 
 +
Magic Dagger
 +
 
 +
* Damage reduced from 40 to 35
 +
* Is now autofire
 +
* Now uses local immune frames, as the fire rate was so fast that they conflicted with themselves
 +
* Distance before daggers begin to fall has been increased by 50%
 +
 
 +
Cursed Flames
 +
 
 +
* Damage increased from 50 to 55
 +
 
 +
Flower of Frost
 +
 
 +
* Projectile speed/distance increased from 7 to 9
 +
* Now inflicts Frostbite instead of Frostburn
 +
 
 +
Golden Shower
 +
 
 +
* Damage increased from 21 to 30
 +
 
 +
Blood Thorn
 +
 
 +
* Slightly increased the size of the thorns
 +
* Thorns now last 40% longer
 +
* Thorns can now sprout from platforms if they are in-range.
 +
* Increased pierce count per thorn from 3 to 4
 +
* Removed a system accidentally left on Blood Thorn since 1.4, that caused it to have unintended damage loss every time a thorn hit a target. Should immediately result in much higher damage when a target it being hit repeatedly by the same cast.
 +
 
 +
Meteor Staff
 +
 
 +
* Mana cost reduced from 13 to 9
 +
 
 +
Frost Staff
 +
 
 +
* UseTime reduced from 16 to 12
 +
* Now inflicts Frostbite
 +
 
 +
Shadowflame Hex Doll
 +
 
 +
* Damage reduced from 40 to 32
 +
* Now uses local immunity, meaning each of its tendrils can hit on their own immunity timer
 +
* Now always fires one tendril directly towards the cursor, though the others will continue to vary wildly beyond close range
 +
 
 +
Spirit Flame
 +
 
 +
* Doubled the size of its AoE damage. Note: this AoE was so small before that it was nearly incapable at hitting multiple targets. This is still a very small AoE effect, but should now be able to hit two targets directly next to each other.
 +
* Projectile duration increased by 25%
 +
 
 +
Nimbus Rod
 +
 
 +
* Duration of clouds increased to 5 minutes
 +
* Damage reduced from 36 to 30
 +
* Now uses static frames, so immune frames will no longer interfere with non-Nimbus Rod sources of damage
 +
* Mana cost increased from 10 to 30
 +
* Pierce Count reduced from infinite to 5
 +
 
 +
Clinger Staff
 +
 
 +
* Duration increased to 5 minutes
 +
* Now uses static frames, so immune frames will no longer interfere with non-Clinger Staff sources of damage
 +
 
 +
Magical Harp
 +
 
 +
* Knockback increased from 0.25 to 2
 +
 
 +
Tome of Infinite Wisdom
 +
 
 +
* Damage increased from 32 to 36
 +
* Tornado damage reduced from 2x base damage to 1.75x base damage
 +
 
 +
Wasp Gun
 +
 
 +
* Wasps move roughly 25% faster
 +
* Wasps now inflict static immunity, meaning they will no longer interfere with other sources of piercing damage
 +
* Now has a token knockback value, allowing access to better modifiers
 +
 
 +
Leaf Blower
 +
 
 +
* Mana Cost increased from 4 to 5, allowing access to better modifiers
 +
 
 +
Inferno Fork
 +
 
 +
* Damage increased from 65 to 70
 +
* AoE damage now does 75% of the base damage instead of 65%
 +
* Blast effect now lasts longer
 +
* Knockback reduced from 8 to 5, to limit how far enemies are knocked out of the blast radius
 +
* Now inflicts Hellfire instead of On Fire
 +
 
 +
Shadowbeam Staff
 +
 
 +
* Damage increased from 60 to 80
 +
 
 +
Spectre Staff
 +
 
 +
* Now uses static immune frames, so its immune frames will no longer conflict with other attacks
 +
 
 +
Magnet Sphere
 +
 
 +
* Duration increased from 11 to 15 seconds
 +
* Now bounces off of walls instead of the sphere vanishing
 +
 
 +
Rainbow Gun
 +
 
 +
* Duration increased from 20 to 40 seconds
 +
* Now uses static immune frames, so its immune frames will no longer conflict with other attacks
 +
 
 +
Toxic Flask
 +
 
 +
* Damage increased from 46 to 52
 +
* Usetime increased from 28 to 45
 +
* Flask projectile speed/distance increased from 9 to 14
 +
* Received a visual overhaul to make the gas clouds more "gassy"
 +
* Projectiles now linger substantially longer than before
 +
* Projectiles no longer penetrate walls, but will now "spread out" around a region, slightly pushing away from each other to fill a small area of space. This results in a more concentrated area of gas clouds, with less wasted to being stuck in walls or the floor.
 +
 
 +
Heat Ray
 +
 
 +
* Damage increased from 80 to 90
 +
 
 +
Bat Scepter
 +
 
 +
* Bats now move roughly 30% faster when tracking a target (though they remain normal speed when not tracking)
 +
 
 +
Stellar Tune
 +
 
 +
* Knockback increased from 0 to 1.5, allowing access to better modifiers
 +
 
 +
Nightglow
 +
 
 +
* Projectiles that are not currently tracking a target linger roughly 50% longer before disappearing
 +
* Projectiles will have their duration reset to full upon beginning to track a target
 +
 
 +
Bubble Gun
 +
 
 +
* Projectile speed/distance increased from 11 to 15
 +
* The bubbles now last twice as long before popping, meaning that more bubbles reach their full range, and they linger longer before disappearing
 +
* Mana cost increased from 4 to 5, allowing access to better modifiers
 +
 
 +
Razorblade Typhoon
 +
 
 +
* Damage reduced from 90 to 85
 +
* Mana cost increased from 16 to 20
 +
* Duration of projectiles reduced from 3 seconds to 2.5 seconds
 +
 
 +
Nebula Blaze
 +
 
 +
* Knockback increased from 0 to 3, allowing access to better modifiers
 +
 
 +
Lunar Flare
 +
 
 +
* Mana cost reduced from 13 to 9
 +
 
 +
Last Prism
 +
 
 +
* Now has a token knockback value, allowing access to better modifiers
 +
 
 +
Summoning Weapons
 +
 
 +
Leather Whip
 +
 
 +
* Knockback increased from 0.5 to 1
 +
* Purchase value reduced from 15 Gold to 10 Gold
Snapthorn
Snapthorn
-
* Poison duration reduced from 4 to 3 seconds.
+
* Damage increased from 18 to 19
-
* Chance to inflict Poison reduced from 100% to 20%.
+
* Knockback increased from 1 to 1.5
-
* Correction: In 1.4.4, the changelog listed that Snapthorn's damage was increased from 18 to 19. This was in error. It remains at 18 damage.
+
* Jungle's Fury (Snapthorn's Whip Speed buff) has been reduced from 20% to 12%
 +
* Stinger crafting cost increased from 12 to 15, and Jungle Spore crafting cost increased from 3 to 12
-
Houndius Shootius
+
Spinal Tap
 +
 
 +
* Damage reduced from 29 to 27
 +
 
 +
Firecracker
 +
 
 +
* Damage reduced from 40 to 37
 +
* Now inflicts Hellfire instead of On Fire
 +
 
 +
Cool Whip
 +
 
 +
* Damage reduced from 50 to 45
 +
* Now inflicts 6 Tag Damage
 +
* Snowflake damage increased from 10 to 15, and now moves 50% faster
 +
* Now inflicts Frostbite instead of Frostburn
 +
 
 +
Durendal
 +
 
 +
* Usetime reduced from 30 to 28
 +
* Durendal's Blessing (Durendal's Whip Speed buff) has been reduced from 35% to 25%
 +
 
 +
Morning Star
 +
 
 +
* Usetime reduced from 45 to 35
 +
* Tag damage increased from 5 to 8
 +
* Minion critical bonus increased from 5 to 12
 +
* Visual Change: Morning Star now has many more segments on its chain, which results in a much more visible white-grey swing profile. This will increase its visibility somewhat when swung in dark/night environments.
 +
 
 +
Dark Harvest
 +
 
 +
* Usetime reduced from 30 to 27
 +
* Harvest Time (Dark Harvest's Whip Speed buff) has been reduced from 50% to 35%
 +
* Reaping, Dark Harvest's special tag debuff, will now proc damage on the affected target as well as nearby targets. This acts as an effective 10 tag damage.
 +
 
 +
Snapthorn, Durendal, and Dark Harvest
 +
 
 +
* Fixed an issue where Whip speed buffs from Whips would incorrectly apply the buff to Melee weapons. Their tooltips have been updated to emphasize this fix.
 +
 
 +
Blade Staff
 +
 
 +
* Now only gains 75% of the damage from whip tags, due to its high hit rate and armor piercing capabilities
 +
 
 +
Sanguine Staff
 +
 
 +
* Knockback reduced from 8 to 3
 +
* Fixed a bug where Sanguine Bats could hit a single target more than one time if the player was very close to the target.
 +
 
 +
All Minion Staves
-
* Increased hitbox size of the projectile.
+
* Minion summoning staves are now auto-fire, but minions which bypassed their attack cooldown immediately upon summoning no longer do so
Optic Staff
Optic Staff
-
* Base damage increased from 21 to 24 (Spazmamini's damage is 100% of base damage).
+
* Retinamini's lasers no longer pierce. As a result, they are no longer impacted by immune frames.
-
* Retinamini's damage scaling reduced from 1.25× to 1.15× of base damage (still a slight increase due to the increased base).
+
* Retinamini damage increased from 24 to 26.
 +
* Spazmatism damage reduced from 30 to 21.
 +
* Spazmatism now has more flexible charging range when pursuing targets
 +
* Twin minions now return to the player more quickly
-
Frost Hydra
+
Deadly Sphere
-
* Projectiles set changed to use static immune frames instead of global.
+
* Damage reduced from 50 to 40
 +
* Now uses local immune frames. At higher Summon counts, the damage dealt by Deadly Spheres should be significantly higher
 +
* Aggro range has been increased, so it will attempt to engage enemies from further distances. Additionally, improved how its "dash" movement is able to engage enemies at a distance.
 +
* Fixed a bug that caused Deadly Spheres to spontaneously de-aggro from enemies in the middle of combat
 +
* Sphere minions now return to the player more quickly
-
Magic Quiver
+
Pygmy Staff
-
* Drop rate increased from 1/80 to 1/40.
+
* Pygmy damage increased from 34 to 40
 +
* Pygmy spears are now a little bit faster
 +
* Pygmies will now attempt to predictively aim at moving targets (though of course, enemies can change course)
 +
* Pygmy spears now always inflict Venom, and no longer inflict Poison
 +
* Pygmies now move faster when returning to the player
-
War Table (and by default, War Table Banners)
+
Desert Tiger Staff
-
* Increasing drop rate and splitting its drop chance away from War Table Banners.
+
* Now runs 25% faster when chasing enemies on foot
-
* T1 Dark Mage now has a 50% chance to drop each of them independently in Classic, and a 100% to drop each in Expert and above.
+
-
* T3 Dark Mage has a 1/8 chance to drop either independently in Classic, and a 1/4 chance in Expert and above.
+
-
Sleeping/Sitting in Chairs
+
Raven Staff
-
* Dramatically reduced the health regeneration buff when sitting or sleeping.
+
* Ravens will now attempt to return to the player faster depending on how fast the player is moving
-
* Sleeping and Sitting are now interrupted by taking damage.
+
-
Mystic Frog
+
Tempest Staff
-
* Spawn rate increased.
+
* Tempests will now continue to fire at enemies when returning to the player
-
* No longer despawns when attempting to catch it with a net; it instead teleports to a nearby onscreen location.
+
* Tempests will now return to the player faster depending on how fast the player is moving
-
* Bestiary entry changed to more subtly imply how to obtain it.
+
* Tempest Staff's tornados (not the shark projectiles) have been changed from using a global immunity system with 20 frames of immune time, to using static immunity with only 10 frames
-
Remix World pre-Hardmode Mimics
+
Xeno Staff
-
* Health increased from 270 to 300.
+
* Fire rate reduced (33 to 36)
-
* Defense reduced from 16 to 12.
+
* UFOs no longer need to fully return to the player before they can teleport and re-engage with a new enemy
 +
* UFOs will now attempt to return to the player faster depending on how fast the player is moving
-
Remix World King Slime Spawns
+
All Sentries
-
* Put a stat progression check on King Slime spawns to prevent Day 1 spawns on unprepared players. Will be identical to Slime Rain conditions from normal worlds.
+
* Whip tags and effects now apply to Sentry damage (the same way they apply to minions)
 +
* The duration of all sentries has been increased from 2 to 10 minutes
 +
Houndius Shootius
 +
* Now has a short delay on firing after being summoned
 +
Explosive Traps
-
== ver 1.4.4.7 2022年10月24日 ==
+
* Now has a token knockback value, allowing access to better modifiers
-
原文:https://terraria.wiki.gg/wiki/1.4.4.7
+
* Now has a short delay on firing after being summoned
-
;不具合修正
+
Flameburst Sentries
-
* 昼が勝手に夜になってしまうバグを修正
+
* Now inflicts Hellfire instead of On Fire (Only applies to the Cane and Sentry)
-
* 起動してから最初に[[Queen Bee]]と[[Golem]]を召喚した時に、(マルチでは特に)召喚に失敗することがあったのを修正(?)
+
* Now has a short delay on firing after being summoned
-
* [[Bestiary]]の表示を並べ替えてから一度閉じて閉じて再度開いた時に、並び替えの設定が保持されていなかったのを修正
+
-
* [[Rubblemaker]]の設定を切り替えた時、他のプレイヤーの設定も同時に切り替わっていたのを修正
+
-
* [[Dead Man's Chest]]周辺の地形にあるトラップが、ワールド生成時に他のChestなどと重なって壊れることがあったのを修正
+
-
* [[Remix]]/[[Everything]]シードで、プレイヤーがダメージを全く与えることなく溶岩のダメージで倒された時に[[King Slime]]が召喚されることがあったのを修正。<br>ただし一度でもプレイヤーがダメージを与えていると召喚される可能性がある。
+
-
* [[Slimer]]が[[Monster Meat]]を落とす確率が誤って想定の2倍になっていたのを修正
+
-
* [[1.4.4.6]]でのIpv6 IP関連の修正を元に戻した。今後対応予定。
+
-
== ver 1.4.4.6 2022年10月21日 ==
+
Ballista Towers
-
原文:https://terraria.wiki.gg/wiki/1.4.4.6
+
-
;追加/変更
+
* Damage increased from 27/67/140 to 30/74/156
 +
* Attack delay reduced from 180 to 160
 +
* Knockback increased from 4.5 to 4.7
 +
* Now has a short delay on firing after being summoned
-
* The Angler's Accessory Drop Duplicate Protection has been adjusted to make it more flexible and player friendly. Instead of only selectively applying duplicate protection to the 2 triple sets of accessories independently, he now applies the duplicate protection to all 7 accessories, including the Fishing Bobber. If the player has any of the 7 accessories (either in their individual form or their tinkered forms, such as Shellphone) in their inventory, the Angler will always give a non-duplicate accessory whenever he rolls to drop an accessory at all. He will only begin dropping duplicates again once the player has all 7 in their inventory. This will also result in a general increase in the number of accessories he drops.
+
Lightning Aura
-
* As a follow-up change to the above, the Mermaid and Fish Costume have been moved to be before Accessories in priority order since Accessories will be more common.
+
-
* Pulling items out of stacks now speeds up faster after a few seconds to account for the larger stack size.
+
-
* Adjusted some unintuitive spawning conditions with unsafe Dungeon and Underground Desert Backwalls, where they required a wall to be placed behind the block where the enemies would be spawning instead of just above it. This is no longer the case.
+
-
* It has come to our attention that the Goblin Summoner does not, in fact, drop any Summoner items. This is an unacceptable discrepancy, so the Goblin Summoner has been demoted to Goblin Warlock.
+
-
* Master For the worthy and Everything Seeds now show their difficulty as "Legendary" on the main menu
+
-
* Stinkbugs are now more common on days where Stinkbugs can spawn
+
-
* Added recipes to craft Sandstone and Hardened Sand Blocks at a Solidifier
+
-
* Christmas and Halloween Slimes can now be transformed into the Squire Slime if no Blue Slimes are available due to seasonal spawns
+
-
* Sandstorm in a Bottle and Flying Carpet can now be transmuted into Pharaoh Vanities
+
-
* Lava Charm can now be transmuted into Magma Stone
+
-
* Increased the visibility of the Oiled debuff to make it more clear when it is active
+
-
* Silver and Tungsten Bullets will now give 1 ore when decrafted in Shimmer, instead of 1 bar
+
-
* Copper Shortsword, Copper Axe, and Copper Pickaxe will now give 1 Copper Ore and 1 Wood when decrafted in Shimmer (instead of not being decraftable at all)
+
-
* Reduced the sell value of the Glass Kiln
+
-
* Crispy Honey Blocks are now highlighted by Dangersense Potions on FTW Seeds
+
-
* Cacti are now highlighted by Dangersense Potions on Constant Seeds
+
-
* FTW Random Angel Statue replacement should no longer impact Dungeon Chests, including the HM Biome Chests
+
-
;不具合修正
+
* Only gains 50% of the damage from whip tags, due to its high hit rate and armor piercing capabilities
 +
* Now has a token knockback value, allowing access to better modifiers
 +
* Staves now have a more informative tooltip explaining how their damage works (it basically ignores defense)
-
* Fixed an issue where Ice Golems, Angry Nimbi, and Rainbow Slimes wouldn't spawn reliably on Remix seed. They should now properly spawn during rain/blizzards.
+
Frost Hydra Staff
-
* Fixed Molecart being able to dig through Demon Altars pre-Hardmode, and also being able to dig through chests with items in them
+
-
* Fixed an issue where Pumpkin Moon enemies were scaling way too much in multiplayer, including an entirely unintended damage scaling
+
-
* Fixed an issue where Frost Moon enemies were NOT scaling in multiplayer as intended (they should behave the same as the now fixed Pumpkin Moon scaling)
+
-
* Fixing (again) Brain of Cthulhu telefragging players
+
-
* Fixed the Guide to Peaceful Coexistence being flagged as a material when it was not a material
+
-
* Fixed an issue where ipv6 addresses were not functioning correctly for multiplayer servers
+
-
* NPCs or Critters spawned via spammable sources (by placing them, by statues, etc) are now flagged as such, and will be automatically replaced by regular spawns if they reach the spawn limit. This also applies to Queen Bee's Bees.
+
-
* Related fix to the above, the game will now spawn more faelings at once from critters dropped into Shimmer, as they will no longer interfere with natural spawns
+
-
* Fixed Hand of Creation having a lower rarity than Architect Gizmo Pack
+
-
* Fixed several world name generator words that used an inconsistent apostrophe
+
-
* Revised a number of tooltips relating to Ammo and Mana Consumption to be more consistent
+
-
* Revised Celestial Shell accessory line's tooltips to be on more lines so that the text didn't scroll off the screen on small resolutions.
+
-
* Revised tooltips for a few other armor pieces to have more consistent order/phrasing
+
-
* Fixed some minor grammatical issues in some bestiary entries (Note: Localization/tooltip adjustments in 1.4.4.5 and 1.4.4.6 are only to English at this time, and will be added in other languages in a subsequent hotfix)
+
-
* Fixed an issue causing players in Everything seed to get boosted boss death timers when in single player
+
-
* Fixed the Inner Tube being able to float in Honey, and it will now also work in Shimmer if you have the Chromatic Cloak equipped
+
-
* Fixed an issue where Gem Trees would not draw their foliage if there was no block below the block they grew out of
+
-
* Fixed Block Swapping Sand in the Celebration seed not painting it cyan
+
-
* Fixed an issue that would sometimes result in Underground Desert chests generating as the wrong type of chest, usually Gold Chests (and with the wrong type of loot)
+
-
* Fixed an issue where some equipment slots could have "nothing" right clicked into them
+
-
* Fixed Halloween and Christmas Bunnies not transforming into Faelings in Shimmer
+
-
* Fixed an issue where the Guide to Environmental Preservation effect would prevent traps from breaking tiles
+
-
* Fixed an issue that prevented Deerclops' enemy slot count from properly reducing spawns like other enemies and bosses
+
-
* Fixed an issue where Horseman's Blade projectiles would sometimes decide to target critters, even though they aren't meant to target critters
+
-
* Fixed an issue with boss projectile NPCs being inconsistently killable in Single vs Multiplayer on FTW/Everything seeds
+
-
* Fixed an issue where Fertilizer wouldn't work on trees in certain Underground layers of Remix/Everything seed
+
-
* Fixed an inconsistency with the collision size of some dart trap darts
+
-
* Added a buffer zone to infection and grass spread outside the edge of the world to prevent scenarios where infection could reach places where it couldn't be purified
+
-
== ver 1.4.4.5 2022年10月7日 ==
+
* Projectile now inflicts Frostbite
-
原文:https://terraria.wiki.gg/wiki/1.4.4.5
+
* Projectile speed increased by 50%
 +
* Now has a short delay on firing after being summoned
-
;追加・変更
+
Rainbow Crystal Staff
-
* Guides to Critter Companionship, Environmental Preservation, Peaceful Coexistenceの効果のオンオフを右クリックで切り替えられるようになった
+
* Projectiles now use static immune frames
-
* すべてのTorchをShimmerでAether Torchに変換できるようになった
+
-
* 素材にBoneが含まれるアイテムはSkeletronを撃破しないとShimmerで分解できなくなった
+
-
* 素材にLihzahrd Brickが含まれるアイテムはGolemを撃破しないとShimmerで分解できなくなった
+
-
;バグ修正
+
Lunar Portal Staff
-
* Fixed an issue that caused Wall of Flesh's drops to sometimes vanish when the world was converted to Hardmode. Very rare outside of Remix/Everything worlds.
+
* Damage increased from 50 to 100.
-
* Adding a failsafe that will protect players who get stuck in an excessively long Shimmer state.
+
* Cooldown between beams reduced from 90 to 30; this is fast enough to allow a second beam to begin while the first one is still active.
-
* Fixed a potential softlock caused by Shimmer and bouncy blocks.
+
* Lasers swing faster and cover a wider arc
-
* Fixed some issues with Golf and Kwad Racer Drone cameras being stuck panning to the player too long.
+
-
* Fixed Golden Toilets not facilitating proper Poo creation.
+
-
* Fixed Shellphones being unable to be decrafted in Shimmer.
+
-
* Fixed another exploitable item with Shimmer decrafting.
+
-
* Fixed an issue with tile actuation protection extending too far below the tile.
+
-
* Fixed an issue with Oceans being drained repeatedly during gameplay.
+
-
* Fixed an extremely rare issue with the Jungle Temple not generating on Remix/Everything Seed.
+
-
* Fixed an issue allowing enemies to spawn on safe Desert walls.
+
-
* Fixed a minor sprite issue with Town Slimes.
+
-
* Fixed a punctuation issue with Russian Hotdog tooltips.
+
-
* Fixed an issue preventing the Escape key from functioning on menus.
+
-
* Fixed explosives on For the worthy/Everything Seeds hitting multiple times.
+
-
* Fixed Abigail's Flower not being able to grow on Mushroom or Ash grass.
+
-
* Fixed the Sickle not being able to get Hay from Ash grass and Sea Oats.
+
-
* Fixed an issue with the delay on Darkness messages on the Constant seed not giving enough warning time.
+
-
== ver 1.4.4.4 2022年10月4日 ==
+
armor
-
原文:https://terraria.wiki.gg/wiki/1.4.4.4
+
-
;追加・変更
+
Snow armor (Blue and Pink)
-
* Both tile and projectile versions of personal storage items now have the [[Quick Stack to Nearby Chests]] animation.
+
-
* Changed [[Ghost set]]'s Shirt so that you can see your worn pants beneath it. Using it with [[Familiar Pants]] will show the bare legs again.
+
-
* Floating container projectiles ([[Money Trough]], [[Void Bag]]) now have an increased Quick Stack to Nearby Chests range just like [[chests]] do.
+
-
* [[Kwad Racer Drone]]の駆動時の音量が低下
+
-
* [[Shimmering]][[デバフ]] state no longer grants invincibility against bosses (invasion will be in a subsequent hotfix).
+
-
;バグの修正
+
* Increased the defense of the pieces from 1/2/1 to 3/3/3, for a total of 9 defense
-
* Fixed a crash that happened to some players whenever the game tried to save.
+
* Now has a set bonus which grants immunity to Chilled/Frozen. Note: you can mix and match Blue and Pink pieces and still get the set bonus.
-
* Fixed an issue where [[NPC]] who's names were translated would not drop name-based special drops.
+
* The effective drop rate for each piece has been increased from 1/150 to 1/30
-
* Fixed some debug dust on [[Terra Blade]].
+
-
* Fixed issues where [[Thunderstorm|thunder]]/lightning became very fast when the game's time was sped up, resulting in FPS drops and potentially damaging flashing lights.
+
-
* Fixed an issue where holding certain items inhibited the use of some hotkeys when it shouldn't have.
+
-
* Fixed some inconsistencies with waterfalls in Retro/Trippy [[Lighting modes|lighting]].
+
-
* Fixed a few more items being exploitable via [[Shimmer]] decrafting.
+
-
* Fixed it being possible for Shimmer to spawn too high up in worldgen to properly form its visual effects.
+
-
* Fixed an issue where it was possible to have an invalid [[loadout]] slot, breaking all loadout functionality.
+
-
* Fixed an issue with loadout [[Vanity items|vanities]] in [[multiplayer]] not syncing to other players.
+
-
* Fixed a visual issue with NPC arm sprites during combat animations when Shimmered.
+
-
* Fixed a few minor [[tooltip]] and item name inconsistencies.
+
-
== ver 1.4.4.3 2022年10月3日 ==
+
Mining armor
-
原文:https://terraria.wiki.gg/wiki/1.4.4.3
+
-
;バグの修正
+
-
* Fixed an issue preventing Quick Stack to Nearby Chests from working with some chests
+
* Mining Helmet defense increased from 1 to 2
-
* Fixed an issue where Favorited items in Void Bag would be placed into the player's inventory when Looting the Void Bag
+
* The Mining Set's 30% mining speed is now split evenly between the Mining Shirt, Mining Pants, and the set bonus, with each giving 10%.
-
* Fixed an issue when Clentaminator solutions would break trees and cause them to drop the wrong wood
+
-
* Fixed a typo in Ash Wood Breastplate's name (was "Ash Wood Breasplate" previously)
+
-
* Fixed Royal Gel not protecting against Shimmer Slimes
+
-
* Fixed an issue where Spear Range Boost Effects would have unreliable hit detection at high melee speeds
+
-
* Fixed Bottled Honey not giving the Honey buff when used with Quick Heal
+
-
* NPC Shops no longer update their discount price at all once the shop is open. Reenabled moving Greedy Ring/Discount Card in the accessory slots when the shop is open (since the price will no longer change dynamically)
+
-
* Fixed Enchanted Moondial not recharging when Blood Moon/Solar Eclipse occur naturally
+
-
* Fixed an issue where Shimmered items that create Fallen Stars would have the Fallen Stars vanish instantly during day. Additionally, Fallen Stars which are currently in the process of being "picked up" by a player will not vanish during day
+
-
* Fixed an issue where Pearlsand Block was not properly flagged as a Material for some crafting recipes which took any Sand Blocks
+
-
* Fixed Volcano's detonation sound playing for players very far away
+
-
* Fixed Don't Starve death sounds not playing on Constant Seeds
+
-
* Fixed an issue allowing you to switch loadouts while dead, Frozen, Webbed or Stoned
+
-
* Fixed text issue with Fallen Starfish tooltip and Quest text giving the wrong location for fishing
+
-
* Fixed a worldgen issue that would allow thin ice chasms to override Chests
+
-
* Fixed the smart cursor outline of the Barrel not matching its shape
+
-
* Minor updates to other language localization
+
-
* Fixed a line of stray pixels on the Wand of Frosting sprite
+
-
* Fixed an issue with Spear Range Boost Effects looking odd on Minecarts in some scenarios
+
-
* Fixed Abigail's Flower being able to grow over and break a bunch of tiles it shouldn't be able to break
+
-
* Fixed Gamepad Fast Use causing some items to be used indefinitely
+
-
* Fixed Tortured Souls being able to pick up coins (who would want to give even MORE money to the tax man?)
+
-
;バランス調整
+
Angler armor
-
* A few items were set to be non-decraftable in Shimmer due to exploits
+
* Tooltips now show how much fishing power they grant
-
* Reduced the sell value of Light Disc, Bananarang, Fairy Boots, and Hellfire Treads to be more reasonable
+
* Now has a set bonus which reduces enemy spawn rates
-
* Fixed an issue with Sword Range Boost Effects not properly hitting behind the player, and generally improved their hit detection accuracy across the board
+
-
* Fixed Blade of Grass Razor Leaves not inflicting Poisoned
+
 +
Shadow armor
-
==ver 1.4.4.2 2022年9月29日==
+
* Set bonus reworked to provide a more flexible speed increase system, similar to Magiluminescence. Unlike Magiluminescence, this works while in the air.
-
原文:https://terraria.wiki.gg/wiki/1.4.4.2
+
* +7% Melee speed on each piece has been removed, and replaced with +5% universal Critical chance
-
;追加・変更
+
-
* Updated non-English localization files to account for some last minute changes and adjustments.
+
-
;バグの修正
+
Crimson armor
-
* Fixed an issue introduced in [[1.4.4.1]] that prevented Mac/Linux from launching properly.
+
-
* Fixed some additional Mac/Linux related launching and server issues.
+
-
* Fixed an issue causing certain usable items to be duplicated on Gamepad/Console/Mobile/Steam Deck.
+
-
* Fixed a Gamepad issue preventing items from being assigned to the D-Pad Hotbar properly.
+
-
* Fixed a missing tooltip on [[Aether Campfire]].
+
-
* Fixed Lock Boxes not being openable with keys.
+
-
* Fixed [[Solar Tablet]]s not working in [[multiplayer]] but still consuming the tablet.
+
-
* Fixed [[Pumps]] turning [[Lava]] and [[Honey]] into [[Water]].
+
-
* Fixed a softlock caused by leaving worlds in certain ways when using [[Drone]]s or [[Golf]].
+
-
* Fixed [[Brain of Cthulhu]] teleporting too close to the player in [[For the worthy]]・[[Get fixed boi]] Seeds. It should no longer be able to directly telefrag the player, but the Brain is not avoiding you, so a rapidly moving player may still find themselves in its new teleport position.
+
-
* [[Spear]]系の武器を重力反転状態で使った時の表示の不具合を修正
+
-
* Fixed some tile merging issues with [[Dirt Block|Dirt]].
+
-
* Fixed an issue causing some [[Clentaminator]] [[Solution]] to consume far too much ammo per shot.
+
-
* Fixed some [[melee speed]] tooltip inconsistencies on 2 items.
+
-
* スマートカーソルが[[Boulder]]を[[Pylon]]の上に置こうとしていたのを修正
+
 +
* Damage bonus on each piece increased from 2% to +3%
-
==ver 1.4.4.1 2022年9月28日==
+
Obsidian armor
-
原文:https://terraria.wiki.gg/wiki/1.4.4.1
+
-
;追加・変更
+
* Whip range bonus reduced from 50% to 30%
-
* ワールド選択画面で、Moon Lord撃破済みのワールドには金色の枠がつくようになった
+
* Whip Speed bonus reduced from 35% to 15%
-
* 実績1つ追加
+
-
;バグの修正
+
Cobalt armor
-
* サーバーの実行時に一部の serverconfig オプションが完全に無視される問題を修正
+
-
* Journey Modeで敵のステータスが増加するバグ修正?
+
-
* 一部のアイテムが勝手に連続使用されてしまうのを修正
+
-
* 特定のTown Slimeを8番目に出現させると、 実績「The Great Slime Mitosis」が解除されなかったのを修正
+
-
* キャラクター選択画面で、Petに染色が適用されていなかったのを修正
+
-
* Jellyfishの電撃で倒された時に、死亡メッセージが間違っていたのを修正
+
-
* ワールド生成時に壊れたツリーが修正されるように、フェイルセーフを追加
+
-
* Coating系を除去する際に、スマートカーソルで[[Paint Scraper]]が機能しなかったのを修正
+
-
* 一部のMonolithが地面に正しく「押し下げられない」問題を修正しました。(?)
+
-
* 逆重力時の液体レンダリングの問題を修正
+
-
* Chain作成時の個数の変更(10→15)が反映されていなかったのを修正
+
-
* Magic Quiverのノックバックへのボーナスが機能していなかったのを修正
+
-
* Chainは溶岩に耐性があるにも関わらず、溶岩の中にまで伸ばすことができていなかったのを修正
+
-
* 天井から吊り下げるタイプの家具が、室内に設置しても風で揺れていたのを修正
+
-
* Corrupt/Crimson Jungleで、Hiveブロックが近くにある時にJungleのCritterが出現していたのを修正
+
-
* ワールド生成中に、特定のオブジェクトを生成しようとしてハングアップする問題を修正
+
-
* 仮想キーボードでEscapeキーが正しく機能しない問題を修正
+
-
* Moon LordのPhantasmal Sphereのダメージ変更が一つのバージョンにしか適用されていなかったのを修正
+
-
* まだ発見されていない新コンテンツ関連のバグを修正
+
-
* 2 つのタイトルメッセージが表示されない問題を修正しましたが、現時点ではまだ英語以外の言語で適切に翻訳されていません。
+
-
* マルチプレイヤーでタイルからの溶岩のスポーンがサーバーサイドでスポーンせず、ゴースト溶岩が発生する問題を修正しました。
+
-
* トラップされたチェストのワールドゲンの問題を修正しました。これにより、すべてのシードでワールドゲンがフリーズする原因の少なくとも 1 つが軽減されます。
+
-
==ver 1.4.4 2022年9月28日==
+
* Defense of Cobalt Hat increased from 2 to 3
-
原文:https://terraria.wiki.gg/wiki/1.4.4
+
* Defense of Cobalt Helmet increased from 12 to 14
 +
* Defense of Cobalt Mask increased from 4 to 5
 +
* Defense of Cobalt Breastplate increased from 8 to 10
 +
 
 +
Orichalcum armor
 +
 
 +
* Orichalcum Boots now give an 8% damage bonus
 +
 
 +
Titanium armor
 +
 
 +
* Shards can now only generate once every 10 ticks (1/6th of a second), for a maximum of 6 shards a second
 +
* Titanium armor no longer spawns shards from statue spawned enemies.
 +
 
 +
Hallowed armor
 +
 
 +
* Holy Protection buff no longer starts its cooldown immediately at the time the buff starts, but instead begins the 30 second cooldown when you activate the dodge. If you never use the dodge, you can re-activate it immediately after the buff expires.
 +
* Previously, the Holy Protection buff was activated by attacking an enemy, but it only had a 25% chance to activate. This did not really have any true impact on its functionality at all except to make it slightly inconsistent, so this has been removed. The buff will now be activated 100% of the time as long as you are not on cooldown.
 +
 
 +
Chlorophyte armor
 +
 
 +
* Leaf Crystal's projectile is now an instantaneous bolt of energy, dramatically reducing its likelihood of missing.
 +
* Now has a distance limit for how far it will fire when triggered by hitting an NPC (previously it could be significantly off screen)
 +
 
 +
Tiki armor
 +
 
 +
* Tiki Mask now gives 10% Whip Range
 +
* Tiki armor Set Bonus now gives an additional 20% Whip Range
 +
 
 +
Shroomite armor
 +
 
 +
* Shroomite Helmet (the Rocket Helmet) now also applies its bonus to any Ranged projectile shooting weapon which is not otherwise included by the Gun or Bow helmets. This includes such weapons as Dart Guns, Flamethrowers, and Star Cannons. This category of weapons is being referred to as "Specialist" weapons.
 +
* Fixed a tooltip display bug that caused any weapons buffed by Shroomite Headpieces to display their damage 1 higher than it should have been. This was purely a tooltip calculation issue, and no change has been made to the actual potency of Shroomite's damage bonus
 +
 
 +
Spectre armor
 +
 
 +
* Spectre Hood's teammate healing range increased from 1200 to 3000. Furthermore, it is now a circular shape instead of a diamond, further increasing its effective coverage area.
 +
 
 +
Beetle armor (with Scale Mail)
 +
 
 +
* Beetle's Might charges last about 33% longer, and it now takes slightly less time/damage to charge up to Beetle's Might Tier 3
 +
 
 +
Solar armor
 +
 
 +
* Solar Dash/Explosion damage now scales with melee damage bonus
 +
 
 +
Stardust armor
 +
 
 +
* Stardust Helmet now gives +1 Sentry count
 +
* Stardust Chestplate and Leggings now give +15% whip range each
 +
 
 +
Accessories, Mounts, Tools and Tiles
 +
 
 +
Frog Legs and all Tinkers
 +
 
 +
* Players can now stack any Frog Leg-derived tinker to gain additive benefits
 +
* Jump Speed Bonus reduced from 48% to 32%
 +
* Fall damage protection reduced roughly proportionally to the Jump Speed bonus
 +
 
 +
Squire's Shield and Apprentice's Scarf
 +
 
 +
* Dark Mages in Tier 1 and Tier 3 Old One's Army now drop Squire's Shield and Apprentices Scarf, allowing access to +Sentry accessories pre-Hardmode. The drop rate is 50% to drop one of them in Classic, and 100% in Expert/Master. These two items have been removed from the Ogre's drop pool.
 +
 
 +
Hive Pack
 +
 
 +
* Now increases the firing rate of Hornet Summons by about 30%
 +
* Increases the damage of Wasp Gun by from 31 to 36, and increases the defense penetration of wasps from 10 to 15
 +
 
 +
Magiluminescence
 +
 
 +
* All Mobility enhancing stat bonuses reduced by 25%.
 +
 
 +
Spore Sac
 +
 
 +
* Movement speed of the spores has been dramatically increased
 +
* Range at which spores will begin chasing targets increased by 20%
 +
 
 +
Lucky Horseshoe and Fledgling Wings
 +
 
 +
* Reverted the change that put Lucky Horseshoe in Gold Chests, and put them back into Sky Chests on worldgen
 +
* Fledgling Wing has been removed as primary drop from Sky Chests, and has a 1/40 chance of being secondary loot
 +
* Sky Crates have been updated to account for the above changes.
 +
 
 +
Leaf Wings
 +
 
 +
* Now sold by Witch Doctor after Plantera has been defeated, but otherwise under the same conditions.
 +
* Wing Power has been increased to be the same as uncommon pre-Plantera Wings (Flame, Butterfly, Bee and Bat)
 +
* Cost has been increased to 1.5 Platinum
 +
 
 +
Magic Quiver, Molten Quiver, and Stalker's Quiver
 +
 
 +
* Damage bonus is now additive with other ranged damage bonuses, instead of multiplicative. This will generally result in slightly lower overall damage, especially when you have high quantities of Ranged damage bonus.
 +
* Projectile speed bonus now also increases speed gained from ammo. Previously, it only increased the bow's projectile speed value.
 +
 
 +
Philosopher's Stone and Charm of Myths
 +
 
 +
* Potion Sickness reduction is no longer "front-loaded" at the time of using the potion. Instead, the cooldown is dynamically updated whenever the accessory is equipped. Equipping it will reduce the remaining cooldown proportionally, and removing it will increase the remaining cooldown proportionally. As long as you are wearing it, your effective remaining cooldown is reduced. This means that it you wear it for half of a minute and then remove it, you will only reduce 7.5 seconds from the total cooldown instead of 15. It also means that if you forget to equip it when using a potion, you can still equip it after to reduce the remaining cooldown.
 +
 
 +
Volatile Gelatin
 +
 
 +
* Projectiles now fire farther and with a flatter arc
 +
* Fire rate increased from every 50 frames to every 40 frames (1.2 per second -> 1.5 per second)
 +
 
 +
Soaring Insignia
 +
 
 +
* All Mobility enhancing stat bonuses reduced by 25%. The infinite flight has not been changed.
 +
 
 +
Magma Skull and Molten Skull Rose
 +
 
 +
* The recipe for both of these items now takes a Lava Charm instead of a Magma Stone
 +
* Both of these accessories now give temporary Lava Immunity, instead of adding Hellfire to attacks
 +
 
 +
Hellfire Treads
 +
 
 +
* Is no longer crafted by combining Flame Waker and Lava Waders. Instead, is crafted from Flame Waker and Spectre Boots
 +
* Loses its Lava Wading benefits, but now has Hermes Running and Rocket Booting
 +
* Generates fire sparks on running and uses the classic flame Rocket Boot trail
 +
 
 +
Lava Waders
 +
 
 +
* Can now be crafted with a Molten Skull Rose and Water Walking Boots/Obsidian Water Walking Boots
 +
 
 +
Fairy Bell
 +
 
 +
* Fairy Light Pet movement speed increased from 3.5 to 6
 +
 
 +
Turtle Mount
 +
 
 +
* Speed increased by 150%
 +
* Swim Speed increased by 66%
 +
* Jump Height increased by 20%
 +
* Now gives water breathing when underwater
 +
 
 +
Gelatinous Pillion
 +
 
 +
* Horizontal flight speed reduced by roughly 30%
 +
* Walking speed reduced by roughly 10%
 +
 
 +
All Minecarts
 +
 
 +
* Minecarts now hit harder in higher difficulties, deal more knockback, and are generally better at hitting enemies without letting the player be hurt when colliding with enemies
 +
 
 +
Mechanical Cart
 +
 
 +
* Now has the same speed and stats as other minecarts, and does not generate lasers (This will be addressed by a new item, the Minecart Upgrade Kit)
 +
 
 +
Drill Mount
 +
 
 +
* Can now break walls right right click
 +
* Dig speed is roughly 3x faster
 +
 
 +
Spectre Pickaxe
 +
 
 +
* Mining speed reduced from 10 to 8
 +
 
 +
Drills
 +
 
 +
* All drills that already had no knockback now have a token amount of knockback to obtain better modifiers
 +
 
 +
The Grand Design
 +
 
 +
* Now takes the Mechanical Ruler in its recipe instead of the Ruler. This also means that having the Grand Design in the inventory enables the Laser Grid UI option.
 +
 
 +
Magic Conch and Demon Conch
 +
 
 +
* Their animation sequence is now as fast as Magic Mirror, instead of being slower
 +
 
 +
Bottomless Water Bucket/Super Absorbant Sponge
 +
 
 +
* Can now be obtained in pre-Hardmode from Angler Quests, as soon as you have completed 10 Quests.
 +
* Bottomless Water Bucket specifically is a guaranteed drop at 25 Quests
 +
 
 +
Enchanted Sundial
 +
 
 +
* Now glows when it is charged
 +
* Will instantly become charged if a natural Blood Moon or Eclipse begins
 +
* Can now be triggered via wire
 +
 
 +
Pylons
 +
 
 +
* Increased the maximum range where Pylons are usable from (it should be impossible to be in range of opening a Pylon and not be able to teleport with it)
 +
* You can now use Pylons during Moon Lord's summoning sequence
 +
 
 +
Snowball Launcher
 +
 
 +
* No longer requires ammo
 +
* Firing cooldown reduced from 10 to 7 frames
 +
* Better projectile range and arc
 +
 
 +
Star in a Bottle
 +
 
 +
* Star in a Bottle's mana regeneration bonus increased from 1 mana per second to 5 mana per second. Additionally, it now also reduces the cooldown before mana begins regenerating after using magic weapons slightly.
 +
 
 +
Class Buff Stations
 +
 
 +
* Sharpening Station, Crystal Ball, Ammo Box, and Bewitching Table now last until death/being canceled or quitting out, rather than having a time limit
 +
 
 +
Ammo Box
 +
 
 +
* Is now sold by the Arms Dealer in Hardmode. Is no longer sold by the Traveling Merchant.
 +
* Cost reduced from 15 Gold to 10 Gold to match other buff stations
 +
 
 +
War Table
 +
 
 +
* Is now a buff station that grants a +1 Summon Sentry cap buff
 +
 
 +
Buffs, Debuffs, Food and Potions
 +
 
 +
Poison
 +
 
 +
* The version of Poison inflicted on enemies now does 6 DPS instead of 2. This does not impact the Player version of Poison.
 +
 
 +
On Fire! and Frostburn
 +
 
 +
* The majority of Hardmode obtained items which inflict On Fire! or Frostburn have been changed to inflict Hellfire and Frostbite respectively.
 +
* This applies to:
 +
* * Flamethrower
 +
* * Elf Melter
 +
* * Hel-Fire
 +
* * Inferno Fork (Both Bolt and Blast)
 +
* * Phantom Phoenix (only applies to the Phoenix Shot, as the converted arrows are the Flaming Arrow projectile type)
 +
* * Flameburst Cane and Flameburst Staff
 +
* * Butcher's Chainsaw Sparks
 +
* * Brand of the Inferno
 +
* * Amarok
 +
* * Flower of Frost
 +
* * Firecracker
 +
* * Cool Whip
 +
 
 +
Crate Potions
 +
 
 +
* Duration increased from 3 minutes to 4 minutes
 +
* Potency of Crate fishing chance increased by 50% (This is an overall increase of 25% more crates when fishing with a Crate Potion active)
 +
 
 +
Warmth Potion
 +
 
 +
* Now include contact damage protection against Ice Bat, Ice Tortoise, Ice Mimic, and Yeti
 +
 
 +
Calming Potion
 +
 
 +
* Potency of spawn reduction effect increased by 33%
 +
* Duration increased from 8 to 12 minutes
 +
 
 +
Inferno Potion
 +
 
 +
* Damage increased from 10 to 20
 +
* Now inflicts Hellfire instead of On Fire
 +
 
 +
Luck Potions
 +
 
 +
* Duration and potency thresholds of all Luck Potions increased from 3/5/10 to 5/10/15.
 +
 
 +
Spelunker Potions
 +
 
 +
* Statues and Paintings now glow when this potion is active
 +
 
 +
Bottled Honey
 +
 
 +
* In addition to healing, now also grants 15 seconds of the Honey buff
 +
 
 +
Strange Brew
 +
 
 +
* Now heals randomly between 70 and 120 health
 +
* Potion Sickness is now variable, between 40 and 70 seconds
 +
* May randomly give a period of damage invulnerability, with longer durations being possible rarely
 +
* No longer heals mana at all
 +
 
 +
Froggle Bunwich
 +
 
 +
* Duration reduced from 8 to 6 minutes (Tier 2)
 +
 
 +
Seafood Dinner
 +
 
 +
* Reduced from Tier 3 with a 4 minute duration to Tier 2 with a 14 minute duration
 +
 
 +
Grub Soup
 +
 
 +
* Duration increased from 10 to 14 minutes (Tier 2)
 +
 
 +
Potato Chips
 +
 
 +
* Duration increased from 18 to 25 minutes (Tier 1)
 +
 
 +
Carton of Milk
 +
 
 +
* Duration increased from 15 to 20 minutes (Tier 1)
 +
 
 +
Hotdog
 +
 
 +
* Changed from Tier 2 with a 20 minute duration to Tier 3 with a 12 minute duration
 +
 
 +
Drop Rates, Obtainment Sources and Other Probabilities
 +
 
 +
Traveling Merchant Shop
 +
 
 +
* Now has an extra guaranteed item slot in his inventory in Hardmode. This slot can only contain items from the 4 less common item pools, with the most common items being excluded.
 +
* Traveling Merchant now has an extra guaranteed item slot in his inventory at all times. This slot will ALWAYS contain a painting. Paintings have been removed from all of his other inventory slots, which will slightly increase the odds of obtaining the rest of his wares.
 +
* Celestial Magnet and Ammo Box are no longer sold by Traveling Merchant.
 +
* Pad Thai has been increased from Tier 1 to Tier 2, making it less common
 +
* Pho has been increased from Tier 1 to Tier 3, making it less common
 +
* Christmas paintings will now be sold any time after Frost Legion has been defeated, rather than only when Christmas season is active
 +
* Both Zapinators have been reduced from Tier 5 to Tier 3, making them more common
 +
 
 +
Celestial Magnet
 +
 
 +
* Is now found in the primary random loot pool of Sky Chests and Sky Crates
 +
 
 +
Waldo Painting and other "Rare" Underground Cabin Paintings
 +
 
 +
* Increased frequency of Waldo spawning in worldgen dramatically, though it is still the rarest painting of its size group
 +
* All other "extra rare" Underground Cabin Paintings (American Explosive, Rare Enchantment, etc) are now of equal rarity within their size group
 +
 
 +
Chest Primary Loot
 +
 
 +
* Throwing Daggers/Glowsticks no longer act as primary loot, changing the primary loot pool size from 12 to 10. These items are now secondary loot.
 +
* Skeleton Merchant can now sell most of the remaining Wooden Chest primary loot on a rotating Moon Cycle schedule. Every day of the Lunar Cycle, he will have a new item.
 +
 
 +
Living Wood Chests
 +
 
 +
* Odds of containing a minecart increased from 1/10 to 1/6. If it does contain one, it is still a 50/50 chance to be a Sunflower or Ladybug Minecart.
 +
 
 +
Mushroom Chests
 +
 
 +
* Mushroom Chests are now guaranteed to have one of their exclusive drops, with the Shroom Minecart and Mushroom Vanity each having a 50% chance.
 +
 
 +
Treasure Magnet
 +
 
 +
* Instead of being primary loot, is now a 1/5 chance secondary loot in Shadow Chests and Obsidian Lock Boxes
 +
 
 +
Demonic Hellcart
 +
 
 +
* Can now be found in Lava Crates as uncommon bonus loot
 +
 
 +
Shark Bait
 +
 
 +
* Instead of being primary loot, is now a 1/10 chance secondary loot in Water Chests and Ocean Crates
 +
 
 +
Tree Fruit
 +
 
 +
* Chance for tree fruit when hitting a tree from increased from 1/15 to 1/12
 +
 
 +
Diving Helmet
 +
 
 +
* Drop rate increased from 1/50 to 1/20
 +
 
 +
Pocket Mirror
 +
 
 +
* Drop rate increased from 1/100 to 1/40. Expert drop rates (which doubled the odds of getting Pocket Mirror) are increased from 1/50 to 1/20
 +
 
 +
Medusa Head
 +
 
 +
* Drop rate increased from 1/50 to 1/25
 +
 
 +
Turtle Shells
 +
 
 +
* Drop rate increased from 1/17 to 1/12
 +
 
 +
Brain Scrambler
 +
 
 +
* Drop rate increased from 1/100 to 1/30
 +
 
 +
Deadly Sphere Staff
 +
 
 +
* Drop rate increased from 1/40 to 1/30
 +
 
 +
Fire Feather
 +
 
 +
* Drop rate increased from 1/75 to 1/50
 +
 
 +
Bone Feather
 +
 
 +
* Drop rate increased from 1/450 to 1/300
 +
 
 +
Giant Harpy Feather
 +
 
 +
* Drop rate increased from 1/200 to 1/150
 +
 
 +
Tattered Bee Wing
 +
 
 +
* Drop rate increased from 1/150 to 1/100
 +
 
 +
Obsidian Rose
 +
 
 +
* Drop rate increased from 1/50 to 1/20
 +
 
 +
Frozen Turtle Shell
 +
 
 +
* Drop rate increased from 1/100 to 1/50
 +
 
 +
Ice Sickle
 +
 
 +
* Drop rate increased from 1/180 to 1/100
 +
 
 +
Monster Meat
 +
 
 +
* Drop rate reduced from 1/1000 to 1/1500. In Don't Starve seeds, changed from 1/200 to 1/500.
 +
 
 +
Flinx Fur
 +
 
 +
* Changed the drop rate of Flinx Fur, from 50% chance to drop 1-3, to 100% chance to drop 1-2 (a 50% overall increase). The Expert drop rate has changed from 90% to 100% to drop 1-3.
 +
 
 +
Eater of Worlds/Brain of Cthulhu
 +
 
 +
* Brain of Cthulhu's overall drop rate of Crimtane Ore and Tissue Samples in Expert/Master has been reduced significantly, as it was dropping almost twice as much as it should have been. It now drops roughly as much as Eater of Worlds drops.
 +
* Restructured how Ore/Tissue Sample/Shadow Scale drops are handled in Expert and Master. Overall, the quantity of drops from Creepers/Segment kills has been reduced, while the amount of drops from Treasure Bags has been increased.
 +
* In Expert mode, the total quantity of drops is split roughly evenly, with 50% of the Ore/Samples/Scales coming from the partial kills and 50% coming from Treasure Bags
 +
* In Master mode, the total quantity of drops is weighted heavily toward the Treasure Bag, with only 25% of the rewards coming from partial kills, and 75% coming from the Treasure Bags
 +
* Normal mode drop rates and weighting has been left entirely untouched by all of these changes.
 +
 
 +
Very Rare Pirate Drops
 +
 
 +
* All of these have had their drop rates doubled outright. Their increased drop rate from Pirate Captains has also been doubled.
 +
* Flying Dutchman now have a substantially increased chance of dropping these items, with a 1/15 chance to drop any of them except Coin Gun, which has a 1/50 chance
 +
 
 +
Golden furniture
 +
 
 +
* Flying Dutchman is now guaranteed to drop 1 piece of Golden Furniture
 +
* The stack size of dropped Golden Platforms has been increased as well
 +
 
 +
Reindeer Bells
 +
 
 +
* Drop rate from Ice Queens has been doubled
 +
 
 +
Lava Crates
 +
 
 +
* Lava Crates are now slightly less common (1/5 chance reduced to 1/6 chance). However, with the buff to Crate Potions, they will be roughly the same as before when using a Crate Potion.
 +
 
 +
Biome Crates
 +
 
 +
* When fishing in an area where Biome Crates can be caught, the game will now prioritize getting a Biome Crate instead of a Gold Crate, when in the (relatively rare) circumstance that you were eligible for both. Actual odds of getting either are unchanged by this.
 +
 
 +
Wooden Crates
 +
 
 +
* Drop rate for Wooden Chest primary loot increased from 1/45 to 1/20
 +
* Umbrella replaced with Step Stool in the Wooden Chest loot pool
 +
 
 +
Fishing Crate Ore
 +
 
 +
* The drop rate of ore and ore bars from fishing crates has been reduced.
 +
* Wooden Crates have roughly 40% less ore
 +
* Iron and Biome Crates have roughly 30% less ore
 +
* Gold Crates have roughly 20% less ore
 +
 
 +
Gold/Titanium Crates
 +
 
 +
* Drop rate of Life Crystals increased from 1/15 to 1/8
 +
* Drop rate of Enchanted Swords from Gold Crates increased from 1 in 50 to 30. In Titanium Crates, this drop rate has been further increased to 1 in 15.
 +
 
 +
Oasis/Mirage Crates
 +
 
 +
* Now have a very rare chance to drop a Sandstorm in a Bottle as bonus loot
 +
 
 +
Pharoah's set
 +
 
 +
* Pharaoh set is now less common from Pyramid Chests, increasing relative frequency of the other drops
 +
 
 +
Gold Worms
 +
 
 +
* When used for fishing, has a particularly low chance of being consumed (only 1/20 chance)
 +
 
 +
Old One's Army Ogre Weapons
 +
 
 +
* Increased the odds that the Tier 2 Ogre will drop a weapon from 33% to 50%. In Expert/Master mode, this has been increased from 50% to 100%
 +
* Tier 3 Ogres also have a higher chance of dropping a weapon, up from 1/6 to 1/4 chance.
 +
 
 +
Developer items from Treasure Bags
 +
 
 +
* Chance of getting a dev armor increased from 1/20 to 1/16
 +
 
 +
Frost Daggerfish
 +
 
 +
* Maximum amount of Frost Daggerfish you can get per pull increased
 +
 
 +
Seahorses
 +
 
 +
* Can now spawn in a wider variety of Ocean shapes and conditions, which will result in more consistent spawning
 +
 
 +
Gem Bunnies and Squirrels
 +
 
 +
* Gem Critter spawns now have a rarity system based on their gem
 +
 
 +
Water Striders
 +
 
 +
* Spawn rate increased
 +
* Increased the maximum level of windiness that will allow Water Striders to spawn from 10 MPH to 20 MPH
 +
 
 +
Butterfly Days
 +
 
 +
* Increased the odds of having a Butterfly day
 +
 
 +
Treasure Fairies
 +
 
 +
* Spawn rate reduced by 2/3rds in Hardmode
 +
 
 +
Truffle Worm and Prismatic Lacewing
 +
 
 +
* Spawn rates are now impacted by Luck
 +
 
 +
Jungle Critters
 +
 
 +
* Overall spawnrate of Jungle critters in Jungle towns reduced
 +
 
 +
Bloody Tears
 +
 
 +
* Brides and Grooms that spawn in Graveyards can now drop Bloody Tears even if it isn't a Blood Moon
 +
 
 +
Teleporters
 +
 
 +
* Now sold by the Mechanic pre-Hardmode, instead of being sold by the Steampunker
 +
 
 +
Digging Molecart
 +
 
 +
* Will now be sold by the Zoologist at 35% Bestiary completion instead of 60%
 +
 
 +
Bast Statue
 +
 
 +
* Can now generate as furniture in Underground Desert Cabins (in addition to being found in chests)
 +
 
 +
Recipes and Prices
 +
 
 +
* Crafting cost of Celestial Sigil reduced from 20 of each fragment to 12
 +
* You can now craft Sandstorm and Blizzard in a Bottle using a Cloud in a Bottle + Frost Core/Forbidden Fragment at a Crystal Ball
 +
* Molotov Cocktail now takes regular Gel instead of Pink Gel
 +
* You can now use Vertebrae instead of Worm Teeth to craft Unholy Arrows
 +
* Thorns Potions no longer require Worm Teeth or Stingers to craft
 +
* Angel & Demon Wing Souls of Light/Night cost reduced from 25 to 15
 +
* Empty Bucket Iron/Lead Bar cost reduced from 3 to 2
 +
* Changed the recipes of all ore-based bricks to have a 1:5 crafting ratio (1 ore + 5 blocks = 5 bricks). Previously, they had a 1:1 ratio.
 +
* Shroomite Plating's recipe changed from a 1:15 to a 1:25 crafting ratio, costing 1 Shroomite Bar for every 25 Shroomite Plating
 +
* Pearlstone Brick's recipe changed to be consistent with Ebonstone Brick, using 2 Pearlstone Blocks instead of 1 Pearlstone Block and 1 Pearlsand
 +
* Coral Torch's recipe now takes 3 Torches and gives 3 Coral Torches per Coral, instead of 1 Torch
 +
* Chain's recipe now gives 15 Chain instead of 10
 +
* Any 2 of Salamander/Shelly/Crawdad Trio's banners can be used to craft the banner of the missing member of the trio
 +
* Wormhole Potion recipe now takes 3 Bottled Waters, and gives 3 Wormhole Potions
 +
* The Tavernkeep now gives 10 Medals when initially spoken to, allowing players to purchase 2 Tier 1 staves instead of 1
 +
* Tier 2 OOA armor piece cost reduced from 25 to 15 Medals
 +
* Tier 3 OOA armor piece cost reduced from 75 to 50 Medals
 +
* Tier 2 OOA Sentries cost reduced from 25 to 15 Medals
 +
* Tier 3 OOA Sentries cost reduced from 100 to 60 Medals
 +
* Defenders Forge cost reduced from 75 to 50 Medals
 +
* Purchase cost of Pad Thai and Pho increased
 +
* Reduced the sell values of Stained Glass types to more accurately reflect the cost of the specific gems used to make it
 +
* Sailor Vanity, Eyepatch, Mummy Vanity, Pharaoh Vanity, Grinch Whistle, Mana Crystals, Ancient Manipulator, and Shell Piles all now have a sell value
 +
* Reducing the sell value (and subsequently, the reforge cost) of a number of 1.4 tinkers and accessories which had higher than typical sell values
 +
* Cost of Wallpapers reduced from 1 Silver to 75 Copper
 +
* Cost of Clentaminator Solutions have been reduced from 25 Silver to 15 Silver
 +
* Tax Collector can now hold up to a base 25 Gold instead of 10 (this can further be boosted by happiness)
 +
* Sell value of Frogs reduced from 15 to 10 Silver. Their food recipe sell values have also been reduced proportionally.
 +
* Angler Quests now give 2x as much money in Hardmode
 +
* Research cost of Red Potion reduced from 10 to 3
 +
 
 +
Miscellaneous
-
膨大なため別ページへ移動<br>
+
* Summoning Moon Lord with Celestial Sigil will only have a 12 second summoning time instead of 60 second
-
[[リリースノート(1.4.4)]]<br>
+
* Old One's Army Banners now apply Banner buff to their respective enemies, though it is much weaker than the normal Banner buff
 +
* Banners from particularly rare enemies may now drop at 10 or 25 kills instead of 50. This same value will apply to how many kills it takes to complete their Bestiary page.
 +
* Wire in the Temple cannot be cut by the player until Golem is defeated
 +
* The player cannot see wires within the Temple until Golem is defeated
 +
* NPCs who die will now respawn freely, ignoring the original unique conditions which were required to spawn in the first place. For example, Party Girl will have "normal" respawn odds instead of her rare spawn chance, and NPCs with a required item like Arms Dealer and Demolitionist will no longer require a player to be holding that item to respawn.
 +
* Life Crystals are now lower priority on the Metal Detector than Hardmode Ores
 +
* Chlorophyte Ore infection protection is now slightly stronger. It can also purify a wider selection of infected tiles, such as Sand and Sandstone.
 +
* Strange Plants now give 6x dye when turned in instead of 3x
 +
* Slightly reduced the quantity of cracked bricks in the Dungeon
 +
* Merchant and Skeletron Merchant now both sell "regular" Potions in Hardmode, in addition to their Lesser Potions.
 +
* All Minecart Track items are now immune to lava destruction
 +
* Chain tiles are now immune to lava destruction
 +
* Stacks of Cloud blocks can now be found in Skyware Chests and Sky Crates
 +
* When fishing in a Hallowed Oasis, you can now obtain both Hallowed or Oasis fish. This same rule does not apply to the more invasive Corruption/Crimson.
 +
* Fairy Glowstick now has stronger light, closer to regular glowsticks
 +
* Snake Coil grows substantially faster than before, and maximum height increased from 80 to 100 blocks
 +
* Placing Sunflowers is now auto-swing
==ver 1.4.3.6 2022年3月1日==
==ver 1.4.3.6 2022年3月1日==
-
原文:https://terraria.wiki.gg/wiki/1.4.3.6
+
原文:https://terraria.fandom.com/wiki/1.4.3.6
;更新履歴
;更新履歴
* Fixed numerous issues that caused the game to hang indefinitely when you quit it on Mac & Linux.
* Fixed numerous issues that caused the game to hang indefinitely when you quit it on Mac & Linux.
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==ver 1.4.3.5 2022年2月28日==
==ver 1.4.3.5 2022年2月28日==
-
原文:https://terraria.wiki.gg/wiki/1.4.3.5
+
原文:https://terraria.fandom.com/wiki/1.4.3.5
;更新履歴
;更新履歴
-
* [[スタート画面#Video|Frameskip]]設定をオフにすると、特定の入力が失敗したり、奇妙な動作が起こる問題を修正
+
* Fixed certain inputs failing, acting weird, when using frameskip off setting.
-
* [[NPC#タウンNPC|タウンNPC]]が会話をするとき、バイオーム名を正しく表示しない不具合を修正
+
* Fixed town NPCs not discussing their biome name properly.
-
* [[Lunar Portal Staff]]のビームが、特定の状況下でスクリーンから消えてしまう不具合を修正
+
* Fixed Lunar Portal lasers disappearing from screen under certain circumstances.
-
* [[スタート画面#Multiplayer|マルチプレイ]]時に[[モンスター]]が[[Cracked Dungeon Brick]]の上を滑る不具合を修正
+
* Fixed enemies sliding through cracked bricks in Multiplayer.
-
* [[Desert Chest]]の最適化を修正
+
* Fixed Desert Chest optimization.
==ver 1.4.3.4 2022年2月24日==
==ver 1.4.3.4 2022年2月24日==
-
原文:https://terraria.wiki.gg/wiki/1.4.3.4
+
原文:https://terraria.fandom.com/wiki/1.4.3.4
;更新履歴
;更新履歴
-
* ゲーム内の特定のゲームパッドとマウスの入力の組み合わせによって、Steam Deck で、カーソル型のちらつきが発生する問題を修正
+
* Fixed certain combinations of in-game gamepad and mouse inputs causing cursor-style flicker on Steam Deck.
-
* ゲームパッドの特定のUIアクションが正しく実行されない現象を修正
+
* Fixed certain gamepad UI actions not executing properly.
==ver 1.4.3.3 2022年2月24日==
==ver 1.4.3.3 2022年2月24日==
-
原文:https://terraria.wiki.gg/wiki/1.4.3.3
+
原文:https://terraria.fandom.com/wiki/1.4.3.3
;変更と調整
;変更と調整
;全般
;全般
565行: 2,531行:
==ver 1.4.3.2 2021年11月24日==
==ver 1.4.3.2 2021年11月24日==
;バグ修正
;バグ修正
-
原文:https://terraria.wiki.gg/wiki/1.4.3.2
+
原文:https://terraria.fandom.com/wiki/1.4.3.2
* Fixed (again) [[Abigail's Flower]] growth not appearing on servers, requiring players to log in again to see it
* Fixed (again) [[Abigail's Flower]] growth not appearing on servers, requiring players to log in again to see it
* Fixed [[Journey Mode]]'s Enemy Spawn Rate settings being reset on leaving a server
* Fixed [[Journey Mode]]'s Enemy Spawn Rate settings being reset on leaving a server
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==ver 1.4.3.1 2021年11月22日==
==ver 1.4.3.1 2021年11月22日==
-
原文:https://terraria.wiki.gg/wiki/1.4.3.1
+
原文:https://terraria.fandom.com/wiki/1.4.3.1
;バグ修正
;バグ修正
* Fixed an issue where [[Abigail's Flower]] would not visually sync on servers when it grew (rendering it invisible until you rejoined)
* Fixed an issue where [[Abigail's Flower]] would not visually sync on servers when it grew (rendering it invisible until you rejoined)
666行: 2,632行:
==ver 1.4.3 2021年11月18日==
==ver 1.4.3 2021年11月18日==
;新しいコンテンツと変更
;新しいコンテンツと変更
-
原文:https://terraria.wiki.gg/wiki/1.4.3
+
原文:https://terraria.fandom.com/wiki/1.4.3
* ゲーム「Don't Starve」をモチーフにしたワールドシード、[[The Constant]]を追加
* ゲーム「Don't Starve」をモチーフにしたワールドシード、[[The Constant]]を追加
** Don't Starveと同じシェーダーを追加
** Don't Starveと同じシェーダーを追加
715行: 2,681行:
==ver 1.4.2.3 2021年5月16日==
==ver 1.4.2.3 2021年5月16日==
-
原文:https://terraria.wiki.gg/wiki/1.4.2.3
+
原文:https://terraria.fandom.com/wiki/1.4.2.3
;変更とバグ修正
;変更とバグ修正
* Added the celebrationmk10 secret world seed.
* Added the celebrationmk10 secret world seed.
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==ver 1.4.2.2 2021年4月21日==
==ver 1.4.2.2 2021年4月21日==
-
原文:https://terraria.wiki.gg/wiki/1.4.2.2
+
原文:https://terraria.fandom.com/wiki/1.4.2.2
;変更
;変更
* Projectile NPCs (enemy projectiles that can be hit and destroyed by the player) are now subject to the effects of that enemy's banner.
* Projectile NPCs (enemy projectiles that can be hit and destroyed by the player) are now subject to the effects of that enemy's banner.
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==ver 1.4.2.1 2021年3月31日==
==ver 1.4.2.1 2021年3月31日==
-
原文:https://terraria.wiki.gg/wiki/1.4.2.1
+
原文:https://terraria.fandom.com/wiki/1.4.2.1
;変更とバグ修正
;変更とバグ修正
* Fixed an issue where MP3s used for replacing Music tracks would not loop
* Fixed an issue where MP3s used for replacing Music tracks would not loop
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==ver 1.4.2 2021年3月29日==
==ver 1.4.2 2021年3月29日==
-
原文:https://terraria.wiki.gg/wiki/1.4.2
+
原文:https://terraria.fandom.com/wiki/1.4.2
;変更
;変更
* Added Steam Workshop Integration to Terraria, allowing the downloading and sharing of World Files and Resource Packs
* Added Steam Workshop Integration to Terraria, allowing the downloading and sharing of World Files and Resource Packs
809行: 2,775行:
==ver 1.4.1.2 2020年11月10日==
==ver 1.4.1.2 2020年11月10日==
-
原文:https://terraria.wiki.gg/wiki/1.4.1.2
+
原文:https://terraria.gamepedia.com/1.4.1.2
;変更と調整
;変更と調整
* Localization should now be updated to fully include 1.4.1 content. Special thanks to Criddle and Midnaait for additional contributions in regards to localization changes!
* Localization should now be updated to fully include 1.4.1 content. Special thanks to Criddle and Midnaait for additional contributions in regards to localization changes!
883行: 2,849行:
;バランス調整
;バランス調整
-
; 近接武器
+
; Melee weapons
[[Brand of the Inferno]]
[[Brand of the Inferno]]
* Use time decreased from 25 to 20 in light of recent buffs to similar tier weapons
* Use time decreased from 25 to 20 in light of recent buffs to similar tier weapons
892行: 2,858行:
[[Christmas Tree Sword]]
[[Christmas Tree Sword]]
* Projectiles now deal 75% of the base damage instead of 50%
* Projectiles now deal 75% of the base damage instead of 50%
-
; 遠距離武器
+
; Ranged weapons
[[Super Star Shooter]]
[[Super Star Shooter]]
* Increased use time from 12 to 18.
* Increased use time from 12 to 18.
* Reduced damage from 70 to 60.
* Reduced damage from 70 to 60.
* Note: Due to immune frame time, this will actually result in more consistent damage, and is actually a buff. The damage decrease was required to offset the significantly increased damage.
* Note: Due to immune frame time, this will actually result in more consistent damage, and is actually a buff. The damage decrease was required to offset the significantly increased damage.
-
; 魔法武器
+
; Magic weapons
[[Betsy's Wrath]]
[[Betsy's Wrath]]
* Partially reverting damage buff from 1.4.1, reducing damage from 110 to 100
* Partially reverting damage buff from 1.4.1, reducing damage from 110 to 100
-
; 召喚武器
+
; Summon weapons
[[Hornet Staff]]
[[Hornet Staff]]
* Increased damage from 11 to 12 (building upon the initial increase in 1.4.1 from 9 to 11)
* Increased damage from 11 to 12 (building upon the initial increase in 1.4.1 from 9 to 11)
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* Cool Whip now inflicts Frostburn a short duration on hit
* Cool Whip now inflicts Frostburn a short duration on hit
* Increased the movement speed of the Snowflake minion by 50%
* Increased the movement speed of the Snowflake minion by 50%
-
[[Desert Tiger Staff|Desert Tiger]]
+
[[Desert Tiger]]
* Now "bounces on" its current target if that target is in the air, staying more firmly latched on and dealing damage
* Now "bounces on" its current target if that target is in the air, staying more firmly latched on and dealing damage
* Increased scaling damage per "minion slot" expended slightly (from 33% of base damage to 40% of base damage)
* Increased scaling damage per "minion slot" expended slightly (from 33% of base damage to 40% of base damage)
[[Rainbow Crystal Staff]]
[[Rainbow Crystal Staff]]
* Partially reverting the damage reduction in 1.4, increasing its damage from 80 to 130
* Partially reverting the damage reduction in 1.4, increasing its damage from 80 to 130
-
; Mount・翼・アクセサリー
+
; Mounts/Wings/Accessories
[[Celestial Starboard]]
[[Celestial Starboard]]
* Made some adjustments to improve its handling, while still keeping the fix that made sure that Starboard got full dash distance
* Made some adjustments to improve its handling, while still keeping the fix that made sure that Starboard got full dash distance
[[Star Cloak]]
[[Star Cloak]]
* Only creates stars now when taking damage from enemy sources
* Only creates stars now when taking damage from enemy sources
-
[[The Black Spot|Black Spot]]
+
[[Black Spot]]
* Slightly increased acceleration, to slightly offset for the loss of overall speed in 1.4.1
* Slightly increased acceleration, to slightly offset for the loss of overall speed in 1.4.1
-
; クラフトレシピ
+
; Crafting Recipes
[[Chlorophyte Bar]]
[[Chlorophyte Bar]]
* Reduced crafting recipe from 6 to 5 ore per bar
* Reduced crafting recipe from 6 to 5 ore per bar
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==ver 1.4.1.1 2020年10月14日==
==ver 1.4.1.1 2020年10月14日==
-
原文:https://terraria.wiki.gg/wiki/1.4.1.1
+
原文:https://terraria.gamepedia.com/1.4.1.1
;変更とバグ修正
;変更とバグ修正
* Fixed a Mac only issue that caused a crash when attempting to host a server.
* Fixed a Mac only issue that caused a crash when attempting to host a server.
994行: 2,960行:
==ver 1.4.1 2020年10月13日==
==ver 1.4.1 2020年10月13日==
-
原文:https://terraria.wiki.gg/wiki/1.4.1
+
原文:https://terraria.gamepedia.com/1.4.1
;追加要素と変更
;追加要素と変更
* Added the winners of the [[Journey's End Vanity Contest]]:
* Added the winners of the [[Journey's End Vanity Contest]]:
1,046行: 3,012行:
;バランスの変更
;バランスの変更
-
https://terraria.wiki.gg/wiki/1.4.1#Balance_Changes
+
https://terraria.gamepedia.com/1.4.1#Balance_Changes
[[バランスの変更]]
[[バランスの変更]]
;バグ修正
;バグ修正
-
https://terraria.wiki.gg/wiki/1.4.1#Bug_Fixes
+
https://terraria.gamepedia.com/1.4.1#Bug_Fixes
-
 
+
-
[[バグ修正 (1.4.1)]]
+
==ver 1.4.0.5 2020年6月4日==
==ver 1.4.0.5 2020年6月4日==
-
原文:https://terraria.wiki.gg/wiki/1.4.0.5
+
原文:https://terraria.gamepedia.com/1.4.0.5
;最適化とクラッシュの修正
;最適化とクラッシュの修正
*The Multiplayer server is now more strict about fake connection attempts.
*The Multiplayer server is now more strict about fake connection attempts.
1,161行: 3,125行:
*Fixed some issues with Wet Bombs.
*Fixed some issues with Wet Bombs.
*Fixed one of the Forest backgrounds having a pixel artifact.
*Fixed one of the Forest backgrounds having a pixel artifact.
-
* 新しく追加された[[柵]]の手前では草や木が成長できる
+
*New fences will now allow trees to grow.
*Gem Trees will also now grow with natural cave backgrounds behind them.
*Gem Trees will also now grow with natural cave backgrounds behind them.
*Fixed some buff icons having whitespace on them instead of transparency.
*Fixed some buff icons having whitespace on them instead of transparency.
==ver 1.4.0.4 2020年5月23日==
==ver 1.4.0.4 2020年5月23日==
-
原文:https://terraria.wiki.gg/wiki/1.4.0.4
+
原文:https://terraria.gamepedia.com/1.4.0.4
-
 
+
;変更
;変更
-
* ゲームのパフォーマンスを向上させるためにいくつかの最適化を行った
+
*Made some optimizations to help game performance
-
* いくつかのメモリ管理の問題を修正
+
*Fixed some memory management issues
-
* カラーモードのうち、光に色がつかないモードでの照明関連のクラッシュを修正
+
*Fixed lighting related crash with non-color mode
-
* 最大移動液体/急速沈降条件を1.3.5.3以前の設定に戻す、serverconfig設定「slowliquids」を追加。これをオンにすると、一度に移動できる液体の量が減りますが、遅延が軽減される可能性があります。(?)
+
*Added a serverconfig setting "slowliquids" that restores the maximum moving liquid/quick settle condition to 1.3.5.3's setting, off by default. Turning this on will decrease the amount of *liquid that can move at once, but may reduce lag.
-
* 特定のワールドをロードする際のクラッシュを修正
+
*Fixed a crash when loading certain worlds
-
* Linuxでプレイする際、[[Solar Pillar]]関連の敵の[[Bestiary]]ページを開くとクラッシュする問題を修正
+
*Fixed Solar Pillar enemy's bestiary page crashing the game on Linux
-
 
+
;バグ修正
;バグ修正
-
* チームネームプレートが間違った位置にあるのを修正
+
*Fixed Team Nameplates being in the wrong position
-
* チームネームプレートにダメージを受けたキャラの体力バーが表示されなくなる問題を修正
+
*Fixed Team Nameplates no longer showing the healthbars of damaged teammates
-
* Multiplayer時に、データが破損したワールドにも入れてしまっていたのを修正
+
*Fixed an issue where multiplayer servers could run and allow players to join corrupted world files
-
* [[Sticky Grenade]], [[Sticky Bomb]], [[Sticky Dynamite]]が貼り付かないことがあったのを修正
+
*Fixed an issue where Sticky Grenades, Bombs, and Dynamite didn't always stick
-
* Block Swapでブロックを置き換えた時、そのブロックが中途半端に叩かれている状態も引き継いでいたのを修正
+
*Fixed an issue where Blockswapped and replaced tiles might maintain their cracked nature
-
* Mana Starが本来の約20%ほどしかドロップしていなかった問題を修正
+
*Fixed an issue where Mana Stars were dropping roughly 20% as much as they should
-
* [[Town Pet]]を撫でようとした時、Petが斜面にいて撫でたら宙に浮いてしまうような場合は撫でられなくなった
+
*Petting a Town Pet will no longer let you pet them if slopes are interfering and would make you float
-
* [[Journey Mode]]で、キャラの初期アイテムの[[Magic Mirror]]がCollector's Edition限定アイテムの[[Carrot]]に上書きされていたのを修正
+
*Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey Mode character
-
* [[Traveling Merchant]]と[[Skeleton Merchant]]に幸福度が設定されていたのを修正
+
*Fixed Traveling Merchant and Skeleton Merchant accidentally having NPC Happiness
-
* [[Enchanted Sundial]]がFPSの大幅な低下を引き起こす問題を修正
+
*Fixed an issue where Enchanted Sundial would cause heavy FPS drops
-
* [[NPC]]が[[Dynasty Chair]]に正しく座れなかったのを修正
+
*Fixed NPCs sitting incorrectly in Dynasty Chairs
-
* Blood/Gore設定で大部分のGoreでないオブジェクトが非表示になる問題を修正
+
*Fixed an issue where a lot of non-gore objects were hidden by Blood/Gore settings
-
* [[Hardmode]]における[[Dungeon]]の敵がアニメーションでわずかに床に引き込まれる問題を修正
+
*Fixed some Hardmode Dungeon enemies drawing into the floor slightly in their animation
-
* [[Digging Molecart]]で壊せないはずのブロックを壊せてしまっていたのを修正
+
*Fixed an issue where Digging Molecart would dig through tiles that should not be destroyed
-
* Mapの境界線の色がおかしかったのを修正
+
*Fixed player map borders not adjusting the border color properly
-
* [[Lunatic Devotee Banner]]と[[Red Potion]]に調査必要数がなかったのを修正
+
*Fixed an issue where Cultist Devotee Banner and Red Potion did not have research values
-
* [[Explosives]]でのダメージがPVPのダメージとしてカウントされるため、Explosivesでやられた時にコインがドロップされない問題を修正
+
*Fixed Explosives counting as PVP damage, resulting in it not dropping coins when you were killed by them
-
* いくつかのツールチップのタイプミスを修正
+
*Fixed a couple of tooltip typos
-
* [[Ninja Armor]]のツールチップの表記ゆれを修正
+
*Fixed some consistency issues with Ninja Gear tooltips
-
* [[Invisibility Potion]]のツールチップを更新
+
*Updated Invisibility Potion's tooltip
-
* [[Bowl of Soup]]の見た目の問題を修正
+
*Fixed a sprite issue with Bowl of Soup
-
* ワールドの上空全体が[[Platform]]で覆われている場合、[[Meteorite|隕石]]が落ちてこなくなるのを修正
+
*Fixed an issue where if the entire top of your world was covered with platforms, it would prevent meteors from spawning
-
* テキストがランダムに改行される特定のケースを修正
+
*Fixed certain cases of text getting random newlines
==ver 1.4.0.3 2020年5月20日==
==ver 1.4.0.3 2020年5月20日==
-
原文:https://terraria.wiki.gg/wiki/1.4.0.3
+
原文:https://terraria.gamepedia.com/1.4.0.3
;変更
;変更
-
* Torchでの運ステータス低下要素を撤廃
+
*torchの運ステータス低下要素を撤廃
-
* Prismatic Lacewingの出現率が大幅増加
+
*Increased Prismatic Lacewing spawn rate significantly
-
* Angry DandelionがDaybloomを落とすようになった
+
*Angry Dandelions now have a chance to drop Daybloom
-
* BetsyのBestiary情報を解放するのに必要な撃破数が、他のボスと同様1体になった
+
*Betsy now only takes one kill to "max" Bestiary progress like other main bosses
-
* Zenithの作成素材にBee Keeperが更に必要になった
+
*Zenithの作成にBee Keeperが更に必要になりました
-
* Shiverthornの成長速度がやや遅くなったが、開花までの速度は二倍になった
+
*Shiverthorn is now somewhat slower to grow, but twice as fast to bloom
-
* WaterleafはRainの最中は成長速度が上がり、Blinkrootの[[Underground|地下]]での成長速度が上がり、FireblossomはUnderworldで成長する
+
*Waterleaf grows faster in the rain, Blinkroot grows faster underground, Fireblossom in the Underworld
-
* より多くのBlinkroots がworldgen 中に表示され、すべてのハーブも worldgen 中に潜在的に「成長」する可能性があります
+
*More Blinkroots appear during worldgen, and all herbs can potentially "grow" during worldgen as well
-
* Owlの鳴き声の頻度が下がった
+
*Owls now hoot less
-
* 大量のアート アセットのリビジョンを追加しました。大部分はマイナーなタッチアップですが、大幅な変更を加えたものもいくつかあります。特に、Molten の武器とツール、Clentaminator、およびSDMG が注目されています。
+
*Added a large quantity of art asset revisions, mostly minor touch ups, but several with substantial changes, most notably, the Molten weapons and tools, Clentaminator, and S.D.M.G.
-
* TombstoneがDangersense Potionに反応するようになった
+
*Tombstones now display with Dangersense Potion
-
* Dungeon GuardianとOld Manは、既存の方法に加えてSkeletronのロック解除方法でもロック解除されるようになった(?)
+
*Dungeon Guardian and Old Man will also be unlocked if you have Skeletron unlocked now, in addition to the previously existing methods to ensure you could unlock them
-
* config.json設定に、雷雨の時の稲光のフラッシュを無効にする"DisableIntenseVisualEffects"オプションを追加。フィードバックに応じて、他のメカニズムを含めるように拡張できます。
+
*Added a config.json setting called "DisableIntenseVisualEffects" that you can use to disable flashing during thunderstorms. Can be expanded to include other mechanics upon feedback.
 +
;バグ修正
 +
*Fixed an issue that caused serious worldgen problems and some crashes for users with Turkish-language PCs (and possibly some other languages as well)
 +
*Users with file permissions crashes should now get an updated error message giving more instructions on the matter (File permissions issues stem from Terraria not being allowed by the PC to make and modify save files, usually causing crashes when saving or making characters/worlds)
 +
*Fixed not getting a proper sound initialization not actually disabling sound, this should fix some sound initialization crashes
 +
*Added some optimization to Mannequins and Hat Racks to decrease their performance toll
 +
*Added some protection against crashing while taking very large Camera mode snapshots
 +
*Reduced liquid movement restrictions in Multiplayer, which should translate to more liquid being allowed to move in servers at once
 +
*Improved how multiplayer servers handle liquid syncing
 +
*Added new multiplayer NPC smoothing code, adjustable by a config.json setting called "MultiplayerNPCSmoothingRange" , npcs who move less than this range (default 1000 pixels) would be smoothed into their next position (can be disabled by setting it to 0)
 +
*Team name plates no longer show health when at full health to improve MP performance
 +
*Added a config.json setting called "TeamNameplateDistance" that lets you reduce the distance at which team names are drawn, with the default being 2000. Reducing the number of Team Nameplates on screen in MP can improve performance, so this can be used as needed.
-
 
+
*Fixed an issue where the World Menu seed button was still hidden
-
;クラッシュの修正とパフォーマンスの改善
+
*Fixed an issue where sometimes players would get an extremely long death timer. The maximum should now be limited to 30 seconds. This should retroactively fix characters with an extremely high death timer.
-
* トルコ語の PC (場合によっては他の言語も) を使用しているユーザーに深刻な worldgen の問題といくつかのクラッシュを引き起こした問題を修正しました。
+
*Fixed certain users not having left-click assigned to their mouse in the main menu when loading 1.4
-
* ファイル権限のあるユーザーがクラッシュすると、問題に関する詳細な指示を示す更新されたエラー メッセージが表示されるようになりました (ファイル権限の問題は、Terraria が保存ファイルの作成と変更を PC で許可されていないことが原因であり、通常、キャラクター/ワールドの保存または作成時にクラッシュが発生します)
+
*Fixed an issue where Minions would be summoned at an inverted position when in reverse gravity
-
* 適切なサウンドの初期化が得られず、実際にはサウンドが無効にならない問題を修正しました。これにより、いくつかのサウンド初期化のクラッシュが修正されるはずです。
+
*Fixed an issue where the summon lock-on icon would at an inverted position in reverse gravity
-
* パフォーマンスの負担を軽減するために、MannequinとHat Rackいくつかの最適化を追加
+
*Fixed an issue where Hallow Trees on mowed Hallow grass would drop normal wood
-
* カメラモードで大きなサイズのスナップショットを撮影した時のクラッシュに対する保護を追加
+
*Fixed an issue where coin sparkles weren't appearing
-
* Multiplayerでの液体の移動制限を緩和しました。これにより、サーバー内で一度に移動できる液体が増えます。
+
*Fixed an issue where Gold Seahorses were caught as "Seahorse Cages"
-
* マルチプレイヤーサーバーが液体の同期を処理する方法を改善
+
*Fixed an issue where some Goblins would get stuck in doors and sink into the floor
-
* Added new multiplayer NPC smoothing code, adjustable by a config.json setting called "MultiplayerNPCSmoothingRange" , npcs who move less than this range (default 1000 pixels) would be smoothed into their next position (can be disabled by setting it to 0)
+
*Fixed an outline issue on Jungle Pants
-
* マルチプレイヤーでのパフォーマンスを向上させるため、チームネームプレートはHPが全快の時にHPを表示しなくなりました
+
*Fixed flail chains drawing incorrectly while on some mounts
-
* チーム名が描画される距離を短縮できる"TeamNameplateDistance"という config.json設定が追加された。デフォルトは2000。マルチプレイヤーで画面上のチーム ネームプレートの数を減らすとパフォーマンスが向上する
+
*Fixed an issue where wearing Moon Lord Legs and Frog Legs at the same time would give you no legs at all
-
 
+
*Fixed an issue where you could use the Step Stool while grappled
-
 
+
*Fixed an issue where Stylist-only hairs were inadvertently available by randomizing your character
-
;バグ修正
+
*Fixed an issue where NPCs were affected by disliking their neighbors more than hating their neighbors
-
* ワールドメニューのシード値のボタンがまだ隠れていた問題を修正
+
*Fixed an issue where you could summon multiple Queen Slimes
-
* プレイヤー死亡時の復活までのタイマーが非常に長くなることがある問題を修正。最大値は 30秒に制限される。これにより、死亡タイマーが非常に長いキャラクターがさかのぼって修正されるはずです。
+
*Fixed an issue where Texture Packs would not work for tiles without a game restart
-
* 1.4 のロード時にメイン メニューでマウスに左クリックが割り当てられていない特定のユーザーを修正しました。
+
*Fixed some visual effects acting unusually when time is sped up with Journey mode/sleeping/Sundials
-
* 重力反転状態でミニオンが逆さまに召喚される問題を修正
+
*Titanium armor's set bonus no longer triggers off of Target Dummies
-
* 重力反転状態でミニオンのロックオンサイトが反転した位置に表示される問題を修正
+
*Fixed a crash when a server tries to generate certain seeds via serverconfig.txt
-
* Lawn Mowerで刈られたHallowed Grassの上に生えたPearlwoodを伐採すると通常のWoodを出していたのを修正
+
*Fixed an issue where having pickup text off and using a Sonar Potion would delete the item you get
-
* Coinの輝くエフェクトが出ていなかったのを修正
+
*Fixed Obsidian Sinks using only Obsidian instead of Hellstone
-
* Gold Seahorseを捕まえた時にSeahorse Cageになってしまっていたのを修正
+
*Fixed server config.txt world path option being ignored during auto create
-
* 一部のゴブリンがドアに引っかかって床に沈む問題を修正
+
*Fixed Hooks and Mounts being usable after Mediumcore death
-
* Jungle Pantsのアウトラインの問題を修正
+
*Fixed Trident movement impacting minecarts
-
* 一部のマウント騎乗時にフレイルの鎖が正しく描画されない問題を修正
+
*Fixed Angler Quest fishing icon disappearing when a player dies
-
* Moon Lord LegsとFrog Legsを同時に装備すると、足が表示されない問題を修正しました
+
*Fixed an issue where Key of Light/Key of Night spawned mimics left behind phantom ghost chest tiles
-
* フックで掴まっている最中にStep Stoolを使えていたのを修正
+
*Fixed Betsy's loot having half the intended drop chance
-
* キャラクターメイク時にランダム生成した場合、Stylistでしか設定できない髪型が選択される可能性があったのを修正
+
*Fixed Depth Meter displaying incorrect height biome when using camera-moving items
-
* NPCの幸福度補正で、大嫌いな相手よりも嫌いな相手からのマイナス補正が大きかったのを修正
+
*Cool Whip's Snowflake should no longer attack critters, target dummies
-
* Queen Slimeを複数召喚できる問題を修正
+
*Fixed Cool Whip's Snowflake not despawning when a player dies or quits
-
* ゲームを再起動しないとタイルに対してテクスチャ パックが機能しない問題を修正しました
+
*Fixed Exquisitely Stuffed buff not giving Ranged damage
-
* ジャーニーモード/睡眠/日時計で時間が早まると、視覚効果が異常に動作する問題を修正
+
*Fixed Ocean critters spawning in deep caves below the Ocean
-
* Titanium armorのセットボーナスはTarget Dummy攻撃時に発動しなくなった
+
*Fixed Lava Lamps being unable to be placed on tables
-
* サーバーが serverconfig.txt を介して特定のシードを生成しようとするとクラッシュする問題を修正しました
+
*Fixed Mini Minotaur not animating properly while flying
-
* ピックアップテキストをオフにしてSonar Potionを使用すると、入手したアイテムが削除される問題を修正しました
+
*Fixed some item spelling concerns and grammatical issues with NPC Happiness text
-
* Obsidian Sinkの素材にObsidianが使用されず、Hellstoneしか必要がなかったのを修正
+
-
* 自動作成中にサーバーの config.txt ワールド パス オプションが無視される問題を修正しました。
+
-
* Mediumcoreでの死亡後に、フックとMountが失われていなかったのを修正
+
-
* トライデントの動きがトロッコに影響を与える問題を修正
+
-
* プレイヤーが死ぬとAngler Questのメッセージウィンドウ内の釣りアイコンが消える問題を修正
+
-
* Key of Light・Key of NightでMimicを生成した際に、Chestのグラフィックがその場に残っていたのを修正
+
-
* Betsyがアイテムを落とす確率が半分になっていたのを修正
+
-
* 視点を動かすアイテムを使用すると、Depth Materが誤った高さのバイオームを表示する問題を修正
+
-
* Cool Whipで出現するSnowflakeがCritterやTarget Dummyを攻撃しなくなった
+
-
* Cool Whipで出現するSnowflakeが、プレイヤーが死ぬかワールドを出ても消えなかったのを修正
+
-
* Exquisitely Stuffedバフが遠距離ダメージ増加の効果を与えていなかったのを修正
+
-
* Oceanの下の洞窟の部分でOceanのCrittersが出現していたのを修正
+
-
* Lava Lampをテーブルに置けない問題を修正
+
-
* Mini Minotaurが適切にアニメーションしない問題を修正
+
-
* NPCのHappinessテキストのスペルの問題と文法上の問題を修正しました。
+
==ver 1.4.0.2 2020年5月17日==
==ver 1.4.0.2 2020年5月17日==
-
原文:https://terraria.wiki.gg/wiki/1.4.0.2
+
原文:https://terraria.gamepedia.com/1.4.0.2
-
 
+
;追加
;追加
-
* 専用サーバーのコマンドラインオプションにマスターとジャーニーを追加しました。
+
*専用サーバーのコマンドラインオプションにマスターとジャーニーを追加しました。
-
 
+
;変更
;変更
-
* [[Ghost (enemy)|Ghost]]が消えやすくなり、出現条件が厳しくなり最大数も減った
+
*Ghosts are more likely to despawn, and the conditions which allow them to spawn has been reduced as well as the maximum number of them
-
* エラーログにおいて、ゲームがクラッシュしたときに大きなDMPデータ ファイルを作成しなくなった。
+
*Error logging no longer creates large DMP data files when the game crashes, as they were unused
-
* [[Eater of Worlds]]か[[Brain of Cthulhu]]を倒すまで[[Meteorite (環境)|隕石]]が落ちなくなった
+
*Meteorites now no longer fall until after Eater of Worlds/Brain of Cthulhu have been defeated
-
* [[Eater of Worlds]]か[[Brain of Cthulhu]]をもう一度倒すと、次の夜以降の隕石が落ちる確率が上昇する
+
*Killing Eater of Worlds/Brain of Cthulhu again will boost the drop rate of subsequent Meteors for the following night (instead of breaking more Orbs/Hearts)
-
* [[Meteorite]]が爆発物で壊せなくなった
+
*Meteorites can no longer be destroyed with explosives
-
* [[Pirate Captain]]を倒すと、[[Pirate's Curse]]が出現するようになった
+
*Pirate Captain now spawns a ghost pirate when he is killed
-
* [[Dunerider Boots]]と[[Rocket Boots]]を素材として[[Spectre Boots]]が作れるようになった
+
*Dunerider Boots can now be tinkered with Rocket Boots to make Spectre Boots
-
 
+
;バグ修正
;バグ修正
-
* 異なる言語のPCを使用しているユーザーに対してワールド生成が確実に機能するように、いくつかの保護を追加
+
*Added some protection to ensure world gen works for users using different language PCs.
-
* Terraria がフォルダーを作成または変更しようとした時にユーザー側のPCのアクセス許可がそれを妨げ、クラッシュ/エラーにつながるいくつかの問題を修正しました。
+
*Fixed a number of issues where Terraria tries to make or modify folders, but User Side PC permissions prevented it from doing so, leading to crashes/errors.
-
* サウンドの初期化に関連するクラッシュを修正しました。
+
*Fixed a crash relating sound initialization.
-
* サーバーのいくつかの自動起動エラーを修正しました。
+
*Fixed a few autostart errors for the server.
-
* キックしたプレイヤーが完全に削除されず、プレイヤーが再参加できなくなる問題を修正
+
*Fixed an issue with kicking players not actually being fully removed, preventing players from rejoining.
-
* [[Demon Altar]]が[[Cactus]]と隣接して生成されなくなった
+
*Demon Altars can no longer spawn on rare configurations of adjacent cacti, which would crash the world if they were hit.
-
* [[Coin]]に売却価格がなくなった
+
*Coins no longer have a sell value.
-
* マップの縮尺が信じられないほど低く、マップ関連の問題が発生する問題を修正しました。
+
*Fixed an issue where Map Scale was impossibly low, resulting in some map related issues.
==ver 1.4.0.1 2020年5月17日==
==ver 1.4.0.1 2020年5月17日==
-
原文:https://terraria.wiki.gg/wiki/1.4.0.1
+
原文:https://terraria.gamepedia.com/1.4.0.1
;Journey's End
;Journey's End
[[リリースノート(1.4.0.1)]]を参照
[[リリースノート(1.4.0.1)]]を参照
[[Category:システム|*]][[Category:バージョン|*]]
[[Category:システム|*]][[Category:バージョン|*]]

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